Also, wish missiles didn't all go for the same target at the same time; I had 20 hovering around in circles trying to find the same target, while there were so many other targets around.
Hot keys would be nice; there was so much overlap, I couldn't see my mouse cursor when I was trying to call the back up 4 planes. I like these type of games overall, though.
Really liked this game; some thoughts:
1. Some of the treasure chests CANNOT possibly be solved; I encountered one requiring 4 blue tiles, and there were 5 on the board, 1 near each corner of the board.
2. Animation could use speeding up, like a lot of people noted.
3. For an expansion or part 2, could include new characters to switch out, with skills like buffing other allies (adds to planning), randomly add 2-3 colored tiles on the board, rearrange 2 cubes, or debuff/slow enemies.
4. Would be nice to also have a choice of different weapons/armor to equip.
5. For more depth, allow an option to control the order the 5 heroes attack each round.
6. Would be nice to have a bit more description on the skill level up pages.
7. Rare and random drops or random encounters in each map; collect and piece together parts of a map for a more challenging dungeon or treasure.
Really enjoyed this game concept, would love to see more of it!
After collecting all items to a set, it'd be great if there's a button or set name that appears above the items to tell you what the set bonus is, rather than have to equip everything to figure it out.