my apothecary was grayed out, but opponent had no abilities that would block it, so my cavalry died instead of getting healed, apothecary still counted culture, so it wasn't knocked out by anything, just its ability decided not to work
Fun little game, but the really long wall climb with overhangs was very frustrating. Obviously, figuring out the timing of your jumps is the challenge, but a platform about halfway up would have made that challenge a lot more bearable. There's nothing worse than being almost there and falling all the way to the bottom.
Damn it! I restarted the Feb 21st mission 3 times before finally covering 3/4 of the level, getting to the creep emitters, then I accidentally click survival and suddenly lose. There should be a pop up to ask you to confirm when you click survival.
In fire passage, there is a gap too large to cross, with multiple traps and infinitely spawning enemies, and the block I was supposed to jump on was destroyed. Now I can't go any farther.
Nice, but monotonous. Would be nice if there were other levels with other bosses or something. Endless isn't really enough for replayability, since it's pointless, except for bragging rights. Also, it would be nice if there was some sort of explanation of what can insta-kill you before you get a maxed squad built up and start thinking "now I got this!" only to run too close to barbed wire and die. honestly, I didn't even think I got that close.
There's a glitch where you can sell a monster, click the pen it was just in, and click a grayed-out button and the monster comes back. you can resell it over and over.
I actually like this version better than spectrum, but I encountered a glitch where the opponent had 18 cards left in deck, played a hydramorph, I destroyed it, and it went back to the top of his deck and kept being replayed every turn until my data crystal stopped his card draw.
I don't know what I'm doing wrong. Every strategy I try in the 3rd campaign game loses. If it's this hard to win in the 3rd level, and no new cards to play with in later stages, then this is a 1/5.
ugh! not ANOTHER automated, squad-based, energy-limited card game. sorry, but I've played enough of these. take away either the energy limit, the automation, and/or allow more of a deck-build than a squad, and I'd be all over it, but as it is, I'll play Warstorm or Tyrant
The Diplomacy card doesn't take effect until the turn after it's played. For more info see http://wiki.warlight.net/index.php/Diplomacy_card