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Game comments and reviews
Jun. 12, 2009
Building GUI is frustrating to use - at the very least let us select multiple beams/nodes in an area.
May. 29, 2009
Pity I have to do everything all over again... I find it nice and challenging. There's less of that quirky humour, but the gameplay is quite brain-stimulating, and focuses less on precision jumping.
May. 21, 2009
Link at the bottom left is irritating.
May. 07, 2009
Fun game. The difficulty on some parts seemed a bit random though - I found the middle 20 or so levels incredibly easy, having difficulty only on the first and the last two. Reset-ing should bypass that timer at the end though. 5/5
Mar. 07, 2009
Controls felt a bit unresponsive and clunky, but the game was great for something so minimalist.
Feb. 20, 2009
A solid game, but the achievements don't make up for the repetitive gameplay. The presentation is nice though. 3/5
Dec. 26, 2008
Great game, but I really don't see the point of playing it on Kong when it's already better established on the CC.
Dec. 25, 2008
Nice simple logic game. There's some glitches in level 10 where you can basically shove a large shape in between the two smaller shapes and it'll keep wobbling even though it doesn't actually fit. Level 12 was a tad luck based, though overall it was a non-frusturating game that required a bit of thinking to get through. 5/5
Dec. 11, 2008
The controls feel clunky, there are too many weapons but not enough chance to use them, and the platforming itself seems drawn out and not fun - making someone climb down a ton and then climb back up after getting a key isn't entertaining at all, especially with nothing in between. The fact that you need to grind to beat the game is horrible. 2/5
Nov. 15, 2008
Very polished looking game - probably the best card type flash game I've seen yet - but it has a lot of flaws. The major flaw is the completely retarded AI who will do things like put unblockable twice on one card, assist on a card that can't block, won't attack in favourable conditions, etc. The game's pace is also kinda slow due to the animations (mainly with attacking). It's still a really nice game though. (4/5)
Sep. 02, 2008
Could be a bit more fast-paced - the movement is slow and the AI also seems to take a long time even when they aren't doing anything. It's a very good clone - an undo button would be nice though.
Aug. 15, 2008
Fun and fast-paced, though I found it a bit difficult. 5/5
Aug. 14, 2008
Very nice game with cute graphics. It's not exactly original (see other line game with badges) but the bosses really add to it. Needs to be longer though. 4/5
Aug. 09, 2008
Didn't find it useful (not that I expected to, not being new and all) and the presentation wasn't very professional (back button keeps moving, text size constantly changes, etc.). Better than the first version, but still not that great.
Aug. 06, 2008
Easy game, but really funny.
Aug. 04, 2008
Annoying blue things :/ Great game though. 5/5
Jul. 10, 2008
Oh right, a pause button would be nice too.
If you can't beat the challenge (or can't type without looking and with both hands) then you really need to work on your typing skills. Anyway, the game was okay, but really buggy. I hate how the words aren't actual words, it just makes this less effective in improving typing skills. Anyway, I got into an awful lock you can't get out of. The enemy used shurikens, then my screen kept flashing every two seconds, and whenever I pressed the up arrow another shuriken would hit me and there would be another flash allowing a bunch of ninja to get through. Bug? I really dislike the use of the up arrow too - it's not anywhere near the letters. 3/5 Atleast it was fast-paced and kinda fun.
Jul. 07, 2008
Way too ad-cluttered...
Eh...I beat it. The game's really slow and while it gets fast-paced in the end, there's really no way to lose because of all the lives. Not very fun, and kinda painful for the hand.
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