Would be an awesome addition to the game to be able to select gear and label it as "Keep" or "Important" so that it can't be sold without a warning popup. Or having a farming spec or wardrobe and be able to toggle between that spec and a raid spec. 2 tabs for gear and skills.
Love this game, but it strikes me as a pain and useless to own a boat at higher rank. With a rarity setting of anything over 12 you build fishing nets as opposed to lower them, which means 1 fish per hour or so. Even with the tackle built equal with the rod. Rarity find needs to scale with the boat or with the orb levels to balance it out. Or something needs to balance it =/
We added an aspect to fishing whistle that very slightly improves the efficiency of higher rarity fish finding. This is something we can certainly look at doing for the boats. Orbs however are only intended to increase the potential max, not necessarily the chance...we'll consider that as well though.
so with only 4 islands after you beat the second island do you ever get more guildians? I have like 2 explorers, 2 mages, 2 warriors, and 1 cleric. Do you get more through chests?
Is there a way to reset? I built all mu first 5 quests to 50, and now they are so strong I can't complete them. I get to the 3rd one and by the time I beat it the 2nd is full health and no one can get to the 4th. Should be a warning about over building. Especially since cards come so slowly early on and you only have 2 explorers and a warrior.
Does anyone have the Ragnarok spell? I have done the first 5 nodes in Spellstone and logged back in several times to Swords and Souls and it still says the same thing. No Ragnarok spell to be found.
@Jipenyannick No it will only gain 1 charge per ascension after you combine it, but it makes the one you keep stronger and gives it an extra charge at the time you combine it. You can get more charges through the ads and find them in the last dungeon off monsters too.
Random Dungeon Generator, with 99 floors. Ancient Cave style. Every 10 floors is a boss, difficulty scales by floor exponentially. Good way to throw in new bosses to test or new enemies and new equipment. Special gear only found in higher difficulty floors. Progress farther and farther on your path to reclaim godhood. Only keep soulbound items you find or Items you make soulbound during the endless dungeon. Maybe every 5th boss drops the item to make any item soulbound. Could be pretty awesome and keep people in the game, since I already see people leaving because of no new dungeons.
@Nerumshah when you Ascend by clicking the door at the bottom, it resets and all you keep are your soulbound items, Yellow outline. It is by design you are losing your items. Build your souldbound items to get stronger and collect more.
If you agree it would be nice to have a little more detail on the Auto sell/loot feature "like" it to get it more visible. My comment a few comments ago.
@Egaskrad you continue to run dungeons and collect gear to get farther each time. You ascend and get soulbound gear, that is with you each time you Ascend or start over. You combine items to increase there strength, and get farther and stronger each time you ascend and combine. Semi rogue like rpg. if you don't like this stay away from true rogue games, where when you die, your really do start over with nothing at all.
Here is another ridiculously useful add on to the game, when using the auto sell/ loot filter. How often do you want to auto search a dungeon for an epic weapon but get bombarded with epic helms and chests.. and cloaks and feet. A UI option to select or deselect common, uncommon, epic, legendary, and spectral for each individual equipment type would awesome. That way you can farm much more specifically for items. Doesn't have to be a box with the word for each item type. One color key would be ok at the top, and each check box can be colored for simplicity. Example "Weapon" with a check box beside it. Clicking weapon opens a sub menu with 5 colored boxes, turn off whichever you want, or click the box beside weapon to turn off weapons.
@Nekoneko2 You can also push the hotlkey numbers for the slot of the item you are wanting to use. 1, 2 on top, 3, 4 on the bottom. Then all you need to do is put your mouse cursor just above the portrait you want to heal or buff, and press a number repeatedly. Much faster this way also incase you need to spam because you are getting hurt bad.
@Kmwill23 it was happening to me to. I figured out that in my browser (Chrome) if my mouse goes off of the game screen at the top it freezes my guys. They just walk back and forth indefinitely. Either side or bottom is fine, but moving it to a tab at the top would freeze the game. Try avoiding that, it hasn't frozen for me since I started being more careful.
We added an aspect to fishing whistle that very slightly improves the efficiency of higher rarity fish finding. This is something we can certainly look at doing for the boats. Orbs however are only intended to increase the potential max, not necessarily the chance...we'll consider that as well though.