Need definition for your boundaries and better color scheming. The warp gate level is a good example, many times I had to spend lives trying to find which way around the star was the correct way, it was not immediately apparent where I could get around and where I could not. If you actually meant it as a guessing game, that is to bad. The tunnel on warp gate is a good example of where I would recommend better color scheming. Many times it is almost impossible to tell what is the wall jetting out and what is the "light" at the end of the tunnel.
Hope this helps.
I think it would be useful if just clicking automatically placed new turrets for you rather than you having to press "T" to select the "place tower". Would certainly cut down on how many times I mess up by hitting "T" then "S" and wonder why it still says I'm blocking the path. XD
I'd just like to point out that the comment two below mine says, "sooooooo easy," and the one directly below mine says, "too hard".
Have a heart people.. From this it's obvious you can't all be satisfied, some like it hard, some like it easy, how about rating the game on how well it's made as a game, not how hard it is to play...
Very well done, if you ask me. I personally would like to see more friendly ships, small fighters circling the base or something, but it's still very well done.
... It's actually got some problems. It will tell you that aliens are better then humans, which is only true for some fighting styles. It also says things like the Centaur/Striker is "a near perfect upgrade" for an Argonaut/Marauder pilot, which I have no idea how the ships are at all similar. 12 speed vs. 8 speed, 2 regs vs. 4 regs, 2 mines vs. 0 mines, 150 shield vs. 200. It's just far to full of opinions and less factorial stuff about the game.
Can't say as I like the game. A little frustrating that you don't even know where you're supposed to launch the weasel the first try. Good idea and game play though.
Great game play, I think this is exactly what you wanted, and you got it well. The CAD Marine type "WHAT THE F!!!!!!!(explosion) BWAhahahaha" was absolute brilliance. I like this game quite a bit.
I'm not sure if this game is just not supposed to be challenging or if it would get challenging later on. Either way I get bored =\
I can tell a there's quite a bit of work on it, but things like the graphics need a bit more. Perhaps better graphics would be a strain for the game? Idk, I'm not a developer =)
I'm with those that want more speed early on. I am a speedaholic though so it might just be me. Good idea and well made, though. Also, I think it would be a little more fun if there was a small amount of room for error. Not much, but just enough to make the openings that look large enough, to not kill the fun.
Vartagh, don't get me wrong, I think this was done well, and I very much look forward to the next one. I said it's a bit over rated here. That needs amendment. The game just by itself deserves a good rating, but the issues drag the game play down with the extra time it takes... I have rated it just based on your game ;)