Last boss had a very fun moveset, though as soon as you unlock his double slash it becomes more like a novelty fight, far too easy to feint the AI, I was really enjoying dashing everywhere and then suddenly smacking the shit out of him though.
Seems that the knight isn't that bad, not as fast as the axe or rogue but makes up for it with ridiculous durability.
I kept putting my perk points on HP and upgrading the armours, then dumped everything in speed until it reached around 300, after that you put perk points on speed while dumping points into attack to make sure your stats are fairly balanced and you don't get outpaced.
It's hilarious when I play rogue or axeman in comparison where they have to go insanely fast to mitigate damage, and the knight just laughs it off completely.
The thief seems to be pretty easy despite the descriptions, shadow walk is quite powerful also the cooldown is going down as you're in the walk so if you try to backstab someone near the end of that cooldown you could potentially be in shadow walk indefinitely doing backstabs, shadow walk works with teleport too which could make for some interesting hit and run tactics, I like this roguelike.
Using schools to max all my 56 Citizens skills, then sending out squads of 5 Super soldiers to found cities across the world, now all I have to do is make this an organization with a catchy name.
I'll leave my founding member alone to look after the city like some omnipotent survivor overlord.
Gold is ridiculously OP, it determines the difficulty of your entire game, if you draw a gold mine it's like your difficulty modifier goes down, playing necromancer you also get to have you dusk dealer too, coin purse on the first draw is also pretty absurd, alchemy has completely turned games.
Rebalance gold.
Not sure whether training a mage is harder this time round as I didn't compare warrior and mage, but in order to get more synergy out of the game you would be doing melee yet again, simply because builder gives you such a great advantage for village building, it doesn't mean you can't play a mage though.
Layer of lava, then add a layer of ice, if you add enough ice you will create snow from the steam, water condensates, immediately becomes snow, then repeats.
Floating snow island anyone?
What would be useful is either a page with weapon modes and AP Costs, or to implement another statistic into the game (or for caravaneer 2) so you can see how much AP it costs to shoot the gun, and for other firing modes; also so far agility and intelligence almost exactly like in the fallout series is kinda OP, 10 Agility means you can fire off all shots of your M1 Garand or springfield in a single turn of combat, mix that in with intelligence and your sniping also goes up quite fast and you turn into a badass super sniper who can take out around 4-5 People by his lonesome, if you find companions with a decent agility and intelligence mix (say 6/6 Min) those are incredibly good companions to just equip with bolt action rifles, or even a browning hi-power (only costs 2 AP Per shot, 13 rounds).
Coming across people who can outpace you constantly and demanding half your cargo just makes me want to throw my keyboard through the monitor, it is bullshit that I have to be forced into that all the time.