As an idle game it has a lot of room for improvement. Exceedingly straight-forward in it's mechanics, and it appears to pause when I'm looking at another tab, which sort of defeats the point.
It seems like something is broken here. In survival, I have power production way over my power consumption, yet when I add any new construction my defensive line suffers. It seems like power production, power transmission, or power consumption display is broken, and I'm betting its transmission. It seems to me like the number of packets transmitted is capped at 32, one per frame. This is pretty frustrating to me.
This didn't work for me, and I think I know why. I don't feel at all like I made a bad decision and saw the consequences of it, I feel like I watched a clueless dupe lead his sister to a slaughter. I have no attachment to anything that's going on, and knew Father was no good all along. It wasn't suprising and it wasn't my fault. I was mildly intruiged, I'm curious what's going on in this world, and that propelled me forward, but nothing was revealed about that, I just got the 'twist' ending I was expecting to get.
Desperate, desperate request. Either add a confirmation dialog to the recycling, or make it full price refund, ESPECIALLY for units that you just bought that turn. I have repeatedly accidentally clicked the recycle box while trying to set a firing arc, and lost money.
"You've been upgraded with S.T.E.A.L.T.H." "Stealth?" "Yeah, Semi Transparent Energy Absorbent Light Transformation Halo."
I'm sorry, the writing on this game is just bad, and the tonal dissonance between goofy animations, upbeat music, and the discussions of that one time when you got all your organs scooped out is just too much. Maybe the game comes into its own later, but I stopped playing when the quoted bit happened.
Needs netplay. Needs to be a downloadable game with netplay. NETPLAY. This seems like it'd be a ton of fun in multiplayer, the AI is too dumb to be a real challenge. Tried playing it against myself hotseat, and discovered that you can't pick a profile for player 2. It turns into a totally one sided curbstomp.
I love this game. I beat it with all three races. Now I want more, and the skirmish mode isn't doing the trick. Please, slake my thirst.
This is a great game. Most of the people complaining about the balance obviously haven't played enough to get the feel of combat. It takes some getting used to, but each character played the right way can deal with most threats in their own unique way.Props.
I just wish it wasn't as easy to hit spikes.
Saving is broken. When you reload a game it says all your gun upgrades are there, but your guns are at base stats. You can't buy the upgrades again. So upgrade money is wasted unless you plan on playing the whole thing in one sitting.
Replayed first level. Options screen popped up again, had to pause and resume to get it to go away. Quite annoying.
The game is extreamly slow, however. I have a very strong computer, and nothing in this game should be that taxing. It's a very simple game. But when I turned down the settings, the game sped up immensely. This is a fast paced game! But most people, I wager, won't ever notice because of the poor preformance. You need to figure out what's slowing it down so much, and fix it.
Maybe when you fix that, you'll be able to take away the stupid despawning of gold after time? So many games have this 'feature', and I have always disliked it. If it's sprite overload, ditch the bullet casings to make room.
Also, it's very jarring to get NEXT WAVE notifications before the first monster from the last wave has even come into view.
Part way through the first level the options screen popped up while I was still playing, and I died while I was trying to figure out how to get it to go away.
One thing that would really help is if you sped up the attack phase, cutting out a lot of the pause between events. It's useful for learning, but just slogs things down later.
As best I can tell, this game doesn't have a learing curve, it has a learing cliff. The only thing that made the game not a hellish slog was feverishly farming the first few map nodes, which isn't great. Maybe I missed some vital points, but there is no obvious way to legitly not lose half your party every fight as you press forward.
While I don't mind the idea, the execution is pretty bland. Snapping components or choose-from-list are much better than just straight drag, and everything's just different paint jobs, no real 'body kits' except the one hood and the rims. And to cap it all off, the car you picked isn't actually a Gallardo, it's a old concept car. A sweet one, but not right for 'Pimp my Gallardo'. Sorry, but there's a lot wrong with this submission.