Have to admit that I really enjoyed playing this. Not 100% original, but it's a great time-drain nonetheless. As always, the RPG elements in an action game is win. Humor wasn't too bad either - thanks for not trying to build a big storyline around a fun concept. 4/5
@Emperorerror
The open spaces in the two segments have to align. If you're passing between two panes, you can't run from a wide open pane into one that has a narrow opening, even if the ground you're running on is at the same level.
Thank the gods. Innovation. Difficulty isn't high, no doubt, but it doesn't impede my outright joy when I see a new, clever trick that needs t be used. 5/5
Good game, reminds me of an old pirate game that I can't put my finger on. I like the concept a lot b/c it's good old fun, not too technical or overbearing. 4/5, great job!
This game has a lot of promise - really like the new take on an old pipe-dream style game. However, I would have to echo the problems with the timing. Also, I think it would be better to have a set of 5 or so tiles to pick from and maybe a (mild) point deduction penalty for discards. Doing it one at a time doesn't give me enough foresight to be able to plan a route. 3/5 for now, but this seems like it has enough potential to be 5/5 with some changes. Good job!
I really liked the execution, though the concept of the game is a little old. When I selected the chain gun, it took so long to reload that I was killed before I could use it. That's a problem, definitely. There needs to be some lag between waves, and I think the weapon selection system could be a bit easier. Promising game, though. 3/5
I was going to pan this game as a 2/5, but then I finally got what was going on. Buff up the instructions a bit - a simple demo tutorial would be even better. It's a compelling example of a mentally challenging game. Good job! 4/5
Yegods, this could be a fantastically cool game. The concept is great - it's like an updated Rampart. The problem is (as people have said before) zero instructions and a sub-par tutorial. Gimme some backstory, maybe a couple of powerup mods, and put some effort into instructions/tutorials. 2/5 as it stands, but I'm looking forward to the next version.
As others have said, play window is too small to be any fun. I like the concept, but it needs more depth or it will only be a cell phone game at heart. 2/5
This was pretty cool, overall. I dig the music, and concept, graphics and execution are excellent. Maybe it's just because the puzzle genre is a little old to me that I can't get really into it. 4/5
I thought this was a pretty inventive game - the AI seemed to have some problems, though and it would be better if you couldn't endlessly loop around the board. However, all in all, this is a 4/5. It'd be nice to see a future version with a bigger board, too.
I really like the concept, but it's too aggravating that the ball can't be re-balanced once it's moved to the end of the platform. Otherwise, look and feel is pretty good, powerups are a nice touch.