Nice concept, but there are still several glitches. Movement is choppy and not animated. The player isn't animated, but the enemies are. That makes me think that you got them both from another source, which is fine as long as they are functional. Also, add a feature or two that makes your game unique, as well as a few extra "sprinkles" that improve your game overall. Different types of enemies (not necessarily different attacks and such, but just different sprites to keep it refreshing), powerups, different weapons (maybe a spear that you can throw, a bow with limited arrows, different types of swords, etc), etc. I look forward to what you do in the future and how this game turns out
I have a suggestion. On the character selection screen, maybe instead of having "LOCKED" where the character info is on the characters that haven't been unlocked, put a silhouette of the character instead. I hope you can understand what I'm talking about, and at least consider my idea.
I've got an unbeatable strategy. Save up your money buy alot of bouncing things and coat the floor, buy lots of sawblades and create an unpassable barrier, layer the floor with mines, and boost up the turtle flow level to atleast 20. Hit and enjoy. :)
Great game. Absolutely amazing work. Doom 3 sucks compared to this. Anyways this is not the latest version. The latest version has Hexen and Heretic. I dont know if the version I played was official but it did include Ported to flash by Mike, so I assume it is. You can play it at xgenstudios.com
On the "Almost Twins" level I found all except for one difference. There are no more! I got the eye, lower spot right next to the rag thing, the dark tooth, and the hand color thing. Where's the other one?
It's a great game and all, but I have a suggestion. When you visit a shop, maybe the character should be auto-healed. It's kind of difficult to buy armor, weapons, and expensive health potions all at the same time.
I love all the Half Life references (or at least I think there references) in this game. The crowbar and some of the zombie designs are from Half Life, and the wrench is from Half Life: Opposing Force. Really good game, but there is one thing that I find slightly disappointing, it's that all melee weapons destroy the about the same rate. I suggest, if I may, that metal weapons, like the crowbar, last longer than wooden weapons, like the bat, and that wooden weapons last longer than the ming vase.