A couple of things on the new update, in the regards of the Anti Particle game: while I love said game, wouldn't it better to make it "adjustable" the amount of time needed from a gain and another? Second: what happens if all your anti-particle game ends in a stalemate position where no moves can be done at all? One could make a "refill scheme and reshuffle" button, or it would be too much unbalanced? (although I doubt it would be , if the scheme is completely filled to the brink with no combinations)
Nice game!
Fun fact about the final battle: I managed to win with the path of least resistance.
This is how I won:Have a party with a wall character somewhere (revive and high HP FTW), as well at least 2 characters that damage every single enemy.Have a recovery spell, the delaying spell (optional), and the shield spell (max level).Equip area-attacking knights with high poison damage and give the wall knight a equipment that gives resistance to attacks.
Kill off the mooks surrounding the boss, going all-out on them.Delay spell on boss if it kills your party too quickly.
Afterward...just wait it out.
The black knight is poisoned. His attacks are powerful, but he only attacks once. Poison, also acts only when you attack, and you do not need to attack. Also the shield spell gives 3 points every 8 sec. when at max level, and the black knight attacks every 4 seconds. By keeping one knight idle, and well protected with the shield, the black knight will end up to kill himself. A fitting end.
It's a nice game, but extremely easy, no real "objective" in the end or conclusion (taking all the presents or none is the same thing), music tends to be a bit repetitive (and not looped properly)...but otherwise it's good to waste a few minutes in some mindless playing while having some christmas cheer. Though it could had used some work.
Nice game, but I found some "minor" issues, about some spots so far difficulty level goes: It's quite a grindy game, where one can end to die in the same identical spot over and over again, even after upgrading all his cars. Of course durability helps, as much finding the right position for the cars (the one with a shield on front to deal with all the attacks you can't defend yourself from, for example)...
Personally speaking, I've passed more than half hour to try to get between the 2nd and the 3rd "wall". It might be me that I lack skills, but at the same time, when there are 40+ enemies on the screen, one tends to die easily.
Interesting game. Was pretty nice, and I liked how stuff was working in the whole context. The only thing I think it requires, is a proper ending scene, and possibly more interactive content (if only to mess around). For the rest, pretty nice!
lol those things are devastating!