Why make 'em 'upgrades?' Why not make the visual 'upgrades' a whole bunch of customizable options, ranging from what kind of weapon you hit a spearman with to what color his left shoe is?
Needs. More. Grinding.
Bring out the cannons. Set out the mead. Prepare the health potions. I want to kill with sixteen characters at once, all in different regions, grinding different mobs, crafting different gear, while selling to the same merchant.
At first, it seems wrong. Then you realize that this is actually a common thing-So common, that everyone actually has a tank of Nitro installed and everything, and all he's doing is ripping it out every time he leaps to a new car, and adding the Nitro already inside to the new one.
You know that a game is entirely too fun when you die 797 times. It's ALMOST as fun as Dwarf Fortress, where you are able to creatively kill an entire fortress. While running it.
I like the original best-Limited Bullet time, no reloads..Seriously, who would be able to be calm enough to reload in the middle of a firefight with NO COVER?!..The original guns..No Grenade launchers on every gun..No freakin lives..No real indicator of health..Although there was this one version that gave you upgrades to yourself after every level, provided you survived..That was pretty nice.
Hey, Digi4, if your computer feezes from a FLASH GAME, you might want to think about getting a new one. Only a computer who cant A. Handle the graphics cause they are using a broken/old video card, or B. dont have the cpu power to handle it should freeze on a game like this.