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Game comments and reviews
Jul. 06, 2018
Very reminiscing of Shift.
Developer Reply
I played those games when I was younger, so I was definitely inspired by them! :D
Jul. 02, 2018
You can still hit the bugs after they dissappear if you remember the exact spot, not that this is useful in any way.
Jun. 21, 2018
These damn TV helis be flying way past the stratosphere.
Dec. 31, 2017
The inertia is pretty botched, everything else is fine.
Sep. 22, 2017
Thanks for fixing the badges bro.
Jul. 26, 2017
Is 104 the optimal number of clicks?
Jul. 22, 2017
All three games have the same jokes as top comments, please people...
Jul. 21, 2017
Is it not loading for somebody else?
Machiavellically chosen password...
Remarkable effort to the guy that transcripted the binary.
Jul. 19, 2017
Why not allowing to grab stars once the baddies are dead?
Jul. 18, 2017
Also, level loading is poorly optimized, it shouldn't take that long to load this simple levels.
I have a hard time distinguishing the foreground and the background.
Jul. 14, 2017
Very fun game saga. Did you know that badges in Run 1 and Run 2 are broken though?
I'll look into it.
Jul. 12, 2017
Badges not working.
May. 13, 2017
I don't mind games being hard as long as controls are responsive, but I found too often double jumps not working for some reason.
Apr. 30, 2017
I'd like a leaderboards of less explosions used when you've already beaten all levels. I'm doing several subpars and I'd love to compete on that.
Jul. 18, 2016
Why do quests always appear after I've already accomplished them? Is this on purpose?
Jul. 17, 2016
So when is this getting badges?
Jun. 20, 2016
This needs badges right now, beating the entire 600 levels could very well be a hard/impossible one.
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