I still don't quite get how attack is calculated, it says what my attack stat is but I don't get how that correlates to my output. I suggest rather than just pointing out what my attack and armor is, put the block chance and min-max range of my attacks
If i would suggest a mechanic, is that your character moves to the spot a monster has been killed, this game is heavily dependent on rng and it isn't helping that when i'm surrounded by enemies i keep getting battered by more than one enemy without being able to get out of range from atleast one other melee, it has a lot of potential and is overall a good game, but its so dependent on rng that its borderline suffocating but that's just my opinion on it