Strand is remarkably quick to learn with an extremely simple and intuitive (yet attractive) interface and simpler premise. That is not to say that the game is easy, although the first 15 or so levels fly by before you start to see that the developer has plenty of ways to make the game interesting. and challenging. Well done.
Despite the probably-unavoidable difficulties in trying to condense philosophical arguments into a flash game and parse them without giving everything away or making it impossible for non-philosophers to play, the game succeeds brilliantly in that it is insightful, thought-provoking, educational, and laugh-out-loud funny. The writing is delightful. 5/5
My biggest gripe with the game is that everything (that I have seen) of any worth is in the shops. There are quests, but the items that you get from them are patently worthless by the time you get the quest, let alone fulfill it. When I went out of my way to grab a chest on the desert island (near endgame) and found a crummy wooden shield inside, I felt genuinely insulted.
I got stuck on level 9 when I fired two shots straight up, they "stuck" on the top of my gun and so my fire rate never refreshed - I couldn't shoot any more.
The regular game was a light-hearted romp to begin with, but I was expecting the New Game+ section to have tougher opponents or something, since by that point you're a god among elephants.
An enjoyable game, my only complaints are some slowdown, and the minigun seemed way louder than any of the other weapons, so much so that I had to mute the game. Good game overall - 4/5
Not a bad game, but is there some way to scroll or see off the edge of my screen? Sometimes the screen happens to be placed in such a way that a relatively nearby opponent is not visible, which really makes it difficult to aim. Also, movement around a planet is utterly non-intuitive, please make it absolute clockwise/counterclockwise.
Good game overall, though not all of the spells are actually useful - Bless doesn't seem to change the chance to hit (for either side) and ends much too soon - should persist for the fight considering it costs as much mana as healing. Same story for the other buff/debuff spells; they should last the whole fight (I only got 4 rounds with 1000 mana lore and 80% spell buff with items).
Also for Kraken - speed 11. And by the way, he really rocks - using him with Neraine and equipping her with a Deep Blue and an Assassin's armband, she tore through Taurus fast enough for an easy gold just by making sure his head was frozen whenever the Diamond Destroyer beam fired. Deceptively high damage from the beam also - about 2/3 of Ladon's breath damage.
Kraken: (all damages are for a 12 empathy) Normal Attack: 41 Piercing ray, 4 energy (sustained beam, like Ladon's Breath attack) - does extreme damage versus frozen targets. Breath: Hailstorm, iceballs fall from above doing 272 each and freezing for 0.5 seconds, energy 70. Perk: Glacial Bond, slight chance of casting Freezing Nova, freezing all nearby enemies for 3 seconds every time you attack. Also Endurance +3 and Empathy +3.
The solution listed in the walkthrough for level 33 doesn't work for me; the cannon at I1 never fires. I think it's because the light from the bulb at I6 isn't blocked for long enough. Did anyone else experience this hangup?
I won't slam the game for trying to be original. The visual style and music are kind of nice. My only gripe with the game is that the control doesn't feel right - it's not intuitive, and can be tricky even after playing for awhile. Fix that and you might have something. 3/5
The game wasn't especially difficult - I got to the final boss on my first playthrough. It seemed to me that Achilles' choice of attacks was kind of random, and kicking wasn't that useful for me, but was devastating when used ON me. Also, the spear seemed very weak in melee, only good when thrown. A fun game overall, but it needs tighter control and deeper combat, especially against the bosses.