The new prestige mechanic seems to be either broken or horribly slow. I reset once with ~500 exp for a 5% bonus and the game is now telling me that resetting a second time with around ~950 exp would only give me an additional 2% bonus. Two resets for only 7% extra exp and there's a limited number of items to find.
Also, I forgot to mention that this an awesome concept for a game and I'm really looking forward to future updates. The potential for this game is huge and I think you did a great job putting it together.
I think most of the weapons could stand to have more distinctive stat variations in order to better simulate the idea of your disciples/masters creating a distinctive fighting style through the ages. In particular, I think the rapier is overpowered and should have its stats tweaked: it's relatively inexpensive, it requires no strength, it gives positive stat bonuses across the board and it has pretty respectable damage scaling. There's just no reason to use anything other than a rapier. Just as an example, maybe change its stats to give 40 attack, 0 hit, -20 defend, keep the crit bonus the same and make the damage scaling start at 150% but only go up in increments of 10% each upgrade.
I preferred to use the heavy two-handed weapons myself and did most of my testing using that style (the damage bonus from 2-hand mode means higher DPS which means faster kills and thus more exp when you go offline.) The weakness of the Rapiers is the high price to damage ratio: I forgot what the exact number is but if you were to spend 1 million upgrading each sword than the rapier would deal the lowest amount of damage (even the short sword will beat it.) Rapiers are really only good for the crit bonus which has mixed results until you reach higher levels (at least in my experience)
I've been playing this for about 2-3 weeks now and I have to say that this is the most complete and replayable game I've seen omgnoob191 release so far. Good job man, please don't forget about this one.
I can appreciate a slow prestige mechanic, but not when there's almost nothing to do in the game itself. Getting 2 investors that only give a 0.1% bonus after several days of idling and upgrading makes for a generally boring experience.
I feel like 2x speed would be better suited for battles and travel while being able to click in order to advance dialogue would give the player more freedom to move a conversation at their preferred pace without skipping it entirely.
Reminds me a bit of Battle for Wesnoth. The game looks pretty nice too, albeit a bit too small for my eyes to be comfortable while playing it. The music is pretty cool, but the loop is so short that it quickly gets repetitive. Still, I think this series has a lot of potential if you plan to continue developing it.
While I love the humor in being able to use the Strength skill to finish most of the quests, it would be kind of cool if some of the lesser used skills were given some more screentime. Or perhaps if you were able to use more than just 3 possible skills to finish a quest.
I like that there are numerous (and consistently effective) ways to get gems from login bonuses and whatnot. I always appreciate when a developer realizes that not every player is willing or able to make microtransactions in a monetized game. That being said, the chests-to-keys ratio is waaaay off balance. I've got 5 uncommon chests and 2 common chests and I ran out of keys around stage 30 and have about 50 more stages to go before time loops become an option.
Thanks for the feedback! But you don't need to open all chests. Amount of chests gives you variety of options - you can unlock chests for your favorite heroes. And because bonuses from items from chests based on level - it's better to open them later in game
It's fun, but the game has wiped my save three times consecutively. I get that export/import exists for that very reason, but I don't want to have to export my save ever single time I close the game since apparently saving doesn't do anything.
Hi, we're trying to indagate about the problem: but we cannot reproduce the issue. Even making the browser crash or killing the process don't seems to have a direct effect on the saved game. It could be a problem only on certain pc configuration. We will let you know when we solve definitively the issue!
I had the same 'training without tickets and ending up with negative tickets' problem that somebody else mentioned. The game is also excessively grindy and if most of the top comments are to be believed, one of the most important features straight up doesn't work. The game's not inherently bad, but there are some poor design choices and many problems that need to be ironed out. Keep working on it.
I love how the dev just keeps digging the rabbit hole even deeper. It started out as a fairly interesting new take on idle games and had a rudimentary prestige system; now it's one of the deepest incrementals I know of and there are already other games borrowing ideas that this game implemented. Pretty awesome stuff.
I like it. The music is nice and there's some actual thought involved in buying upgrades. Haven't gotten far enough to prestige yet, which is another plus in my opinion; lately it seems that too many idle games are foregoing actual content in favor of throwing the player into an endless prestige loop as soon as possible.
I'm investigating the issue /edit: made a fix in update 0.2.2