Would love to see a sequel/update that adds in more features as well. Maybe level based units for the tamer? For example around a level one tamer you can place the wolf. But a level two tamer can support a Wolf or another "level two" creature. Also limiting the tamers would be a nice feature. A level one tamer can support two creatures and a level two can support three. Would make the Tamer balance better. Right now it is extremely powerful in the early game and seems almost useless later in the match. Also what does "weaken the enemy's strength" mean? Does it lower their defense? Actually decrease their health pool? Cause them to take fewer lives if they make it through? All I can tell is that they get a color shift for a few seconds and seem to die at the same speed. Implement feature improvements and balance issues for a 5/5
Great game, but it has a few major flaws. First off a complete lack of information makes it very frustrating for the player... What is the difference between a level one swordsman and a level two? Is it better to have two level one swordsman or one level two? The only way to figure it out is by trial and error. While numerical values aren't always completely telling themselves, at least that gives a basis for formulating a strategy. Also, do my archers do increased damage against air units? It appears they do, but then again they might just have less health. I can't tell if my unit is more effective due to it being more effective, or simply it's fighting a weaker unit. Also having to play through so much of the game without unlocking the achievement section or shop? or the "Bases"? Let me SEE the "bases" with a bunch of blank entries for units/enemies I haven't encountered yet. 3/5 as it stands. Increase user friendliness for a 4/5.
Straight strength means you freaking own the queen... all you have to do is avoid it and capture all of the points and as soon as you control all nests just follow it arround attacking with all units you can send at it... probably the easiest part of the game requires no though to beat.
too easy... neutral cells should fight back OR the AI should move faster at the beggining... they just can't keep up with my lightning clicking :P once I have eight more cells then them any level is a breeze. also the colors made it hard for me to see the black cells during most stages... might just be my computer but if it isn't that should be corrected 4/5 for improving on a popular game style
kinda sucks... AI is RETARDED. get a better AI for friendly unit pathfinding and attacking and it would be a lot better... then try to figure out how to make it challenging and you might have a game worth playing... maybe even a good game if you balanced out the units a little better and overhauled the control system
Glitch makes you lose weapon if you add another one to forge before manually removing the old one... -1 Star your at 4 right now good luck on not failing misreably like your last game... this one seems identical
People that are asking for a walkthrough whats the point of even playing the game? The point of a PUZZLE game is so that you can figure it out on your own... is it really worth playing if someone is going to just give you all the answers.
If you are at the phone and stuck you can always do what I did when I got stuck there... Draw pictures with the pen!! It's almost as fun as the game :D *WINK WINK*
If you are gonna make it so easy to play after you get the guns at least give me a freaking auto fire so I don't get tired... I could have gone for ever playing your f***ing game if I didn't want my hands to be so d*** sore. It is so easy to beat that it's almost not worth playing... add in the fact that I don't even get to see my pile of dead bodies that I made... that I was sculpting carefully to have arches and cool s*** in it for me to laugh at your horrible physics and it was a waste of my life... would have been a 3/5 if I could have seen my pile and you would have gotten rid of the link... with those things 1/5... I'd go lower if I could...
British defeat
Enemies killed
72 57
squads deployed
18 23
Squads lost
9 15
trenches taken
2 1
Support used
5 6
As you can see I had the "green" stat for all but squads deployed and yet still lost because the game has VERY unbalanced morale
good other than the fact that everytime I lose it's in my final assualt of their trenches all of their men are dead and they call in an artillery strike that lands dead center of three squads dropping my morale to nothing and making my troops surrender to nothing... so this game kinda sucks because I lose everytime I'm about to win 1/5