Highly doubt you made this, seeing as your name doesn't appear anywhere else on the internet, and this entire thing is Chinese, as well as you being a level 1 person who just registered today, despite speaking fluent English you have yet to bother to translate anything.
lol wubwubwubstep
Nice game, gets a bit confusing, around the 4-5k mark when you have 10+ enemies on screen and you need to remember exactly which bullet does what, but it's really fun as time goes on. With a bit more refinement this could be beyond awesome. 4/5
So I get this magic coin and find out it increases my maximum energy by exactly 1. How does that affect anything at all? You can't even buy anything for 1 energy!
What the hell is with the coin blocks taking 10 energy each buy? That just means you have to spam click. Why not raise it to something more reasonable?
Ornament Key - pegs and holes have never been better.
Cool title, right? This is Eilios with a minireview designed just for Kongregate! The music is pleasant, but very transparent, which is I guess like music should be. The entire sound, in fact, could be described like that. The graphics are pleasant, but the second half of the game has a problem - the stone makes the stones you need to move hard to see! Aaargh! This is especially noticeable when you have tiny pieces and can't distinguish them from the background.
The gameplay, as I've said is basically like pegs in holes, which is okay. The difficulty is scaled nicely, and a simple mechanic is made fun. However, as I've mentioned before, too many tiny pieces are in this game, and that makes it hard to line things up. Overall, though, it's a fun experience and worth playing. There's pretty much no replay value, but if you want to kill 10 minutes, you probably can't do wrong with this. 4/5.
History lesson time! Tesla(according to himself) actually DID have plans for a Death Ray... as an early idea of MAD. The Tesla Death Coil, according to himself, requires large amounts of energy which simply can't be transported on the field. The idea was to use the Death Ray as a city's defense system, and due to it's high power nature - as a way to keep enemy armies at bay(who wants to attack a city defended with a death ray?). The idea is, that if all of the cities in the world had them, nobody could logically attack anybody, and wars would all end. Unfortunately, none of them ever got built, and nobody found the design.
This game starts off idyllic, fun, very nice, et cetera. Then when you get to level 23, it gets a bit annoying, but still pretty easy. Then at level 25 it throws all hopes of being nice out of the water. Thankfully, it's the last level, but it is VERY hard in comparison. It's a little jarring, and I wish the expansion pack would go on like this, adding more puzzles, more complex timing things, and in general keeping that same difficulty level on 25, just more. 4/5, because it's a good game, just WAY too easy at the start.
Truly a pinnacle of modern audio-visual stimuli. Every aspect of it - the plot, the art, and the pacing reeks of a sophistication not found in anything less then the true greats of art - the Mona Lisa, the Sistine Chapel, Persistence of Memory, and many more. This game appeals to all senses, and the soul of the viewer.
First! The game is pretty cool, but the cards are not randomized, so it's really easy to just memorize the answers and such. Probably a good idea for a later update! 5(2/3)/7. Or in 5 star terms - 4/5.