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Ekdikos' Comments

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Kingdoms CCG

Play Kingdoms CCG

Feb. 14, 2013

Rating: 29

Really enjoying this game (First time I've ever decided to actually spend some dollars on something like this!), but I would be very interested in a way to import or export decks (perhaps like Elements the Game does?), and I would also be very interested in an app version for my Kindle Fire! I have been noticing that it feels like the various card types (elemental, holy, etc.) are starting to converge... That is, while the heroes are nice and unique, the different "schools" of card types seem like they are starting to lose some of their unique traits -perhaps in an attempt to balance each school, creatures and properties are just getting mirrored a bit more? I dunno, just something to think about; I really like how each school has a totally different feel, and I'd hate to see that disappear.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Dec. 17, 2012

Rating: 1

The jail cell room looks straight "Out of This World" ehh, ehh?? OK, maybe not, but for some reason it really reminded me of the first gun recharge place in that game... Also, the blinky room made my brain hurt. Otherwise, interesting game

Symbiosis

Play Symbiosis

Dec. 17, 2012

Rating: 2

very fun game. Hard mode wasn't as hard as I expected to be (especially when implementing the game's namesake); perhaps I'll see how far I can get without any upgrades, ha! I also like Schattensilber's suggestion to add multiple types of plants and crystals... Sometimes I think we're all a little *too* into choices (simplicity can be nice, as well), but it would be an interesting and relatively easy way to add a lot of depth to the strategy element... I didn't read the comments comparing kingdom rush, but I can see where something similar to their tower system would fit well in this game, Or better yet, something similar to Cursed Treasure's tower system (with a unique plant-twist, of course) Considering the quality of this game, I'm sure whatever Jarofed decides to do for a sequel will great. Perhaps with more levels and an "insane" difficulty option :)

Interlocked

Play Interlocked

Dec. 06, 2011

Rating: 1

Nice game and concept. I agree with Annihilator and JenkinsaPDX (both to zoom in and out) on the top comments (given the interface, also Khazul). I also think, though it could just be I'm not used to it, the dragging the shape around is a little annoying. Perhaps using the arrow keys for more precise movements, or depending on how you coded the coordinate plane, render the shapes flush with the axes of the plane between clicks for more consistent manipulation... Perhaps one of these things could be an answer to ceolan's comment. Or, you know, I could just get used to it... Minor issues all; I really enjoy these types of puzzles, and I really enjoy this game. Thanks!

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