Would be nice if the materials recharge faster when you end the day, it can be a little enoying having to wait to start a new day becouse the materials still need to recharge, ortherwise very addicting :)
Thanks! I actually did the letter coloring that way intentionally, because I wanted playing the game to physically hurt the player's eyes, but I've gotten that complaint enough that I think I may change it to something more readable. Glad you enjoyed it!
Okay let's see, heart: two pieces - double bonus, ribcage: most of the pieces, that's good enough, tools: a waste with all that unused place... good nearly finished, now where did I put the lungs...
Great idea, but fell like it need a bit more work. As people have allready said, it really need stat explanation and it's bit slow phased. It would also be cool to be able to unlock new characters, as when you beat a new cup, you can use that 'body' - like beat the latin cup and be able to use the insect body. Most of all however, i fell like the different mutations are way of balance. You can win the whole game by practically using the same parts over and over, only adding more as you get more slots.
Don't get all that about not being able to block out ice/fire balls, I used the mud blocks and they seem to work just fine to me. I had enough money to get them as the first fire dragon appeared...
Great game, a lot like worms but thats awesome. However i agree that a zoom button would be nice and also that you can see where you go in your retrat time instead of following the missile.
Thanks! I actually did the letter coloring that way intentionally, because I wanted playing the game to physically hurt the player's eyes, but I've gotten that complaint enough that I think I may change it to something more readable. Glad you enjoyed it!