It's not bad but i thik need do next:
1) data about amounts of farms and water pumps. How much workers collectind resourse in current time/
2) Data about how much building add storage limit
3)When inspect a new lander egg, add color if stats better/worse of current egg(red/green)
4) Automating pump/farms build??
Yes the reason for this: If you think about it, if you melt Gold Coins down into a Gold Bar, then if you tried purchasing something worth say "500,000" Gold Coins, in real life, you would not be able to break a Gold Bar in half to give to the merchant. So you would have to have the right amount of Gold Coins to purchase the item, I know this may make purchasing 1-3 items a little harder, but realism >= fiction. lol in my opinion. EDIT - Update - 1.3a - Changed the pricing for a few of the items, no longer will there be anything above 500,000 Gold Coins that also requires Gold Bars to purchase, this should make purchasing the items easier. Thanks for the comment :D
Idea great, but:
1) sometime SAMs rocket hard see.
2) Why i can't see a town witchout launch a first rocket?
3) 1\50 launch i killing on SAW rocket when a 100 feet left
4) Start zoom to small, need fast react for evade a first SAMs (maybe incease start height?)
5) I want see a city after last rocket.
I think i write all what i want.
Sorry for bad language.
Yes the reason for this: If you think about it, if you melt Gold Coins down into a Gold Bar, then if you tried purchasing something worth say "500,000" Gold Coins, in real life, you would not be able to break a Gold Bar in half to give to the merchant. So you would have to have the right amount of Gold Coins to purchase the item, I know this may make purchasing 1-3 items a little harder, but realism >= fiction. lol in my opinion. EDIT - Update - 1.3a - Changed the pricing for a few of the items, no longer will there be anything above 500,000 Gold Coins that also requires Gold Bars to purchase, this should make purchasing the items easier. Thanks for the comment :D