After the update, the game tells me I have only 33631 souls after new+. I tryed restarting, and it's stuck on that number.
Rituals: Although I can see which ones I can buy, nothing happens when I click.
Don't know f it's mechanism or bug, but after I reset, I start with more power that I could have for starters (right now 67.01 vigintillion when my pps is 6.61 undecillion).
6.- Don't make such a big difference between paid and non paid players from the very start. That only made me avoid PvP.
7.- Improve the tutorial A LOT. I know that there is a text help to look at, but you should cover during the game the ropes and not only "click hunt, level up and that's all".
8.- Now I'm level 7 and there is a lot of tags I still don't know how they work (i.e. jeweler, thaumaturge, buffs). If those are options for players w/ more lvl, you should keep them out till they are useful. And if I can use them from lvl 1, please guide me to use them well.
9.- If you sell this as a horror rpg, please put the horror in! Or say this is a vampire fight rpg to avoid disapointments.
All this (and other things) makes the game to lack flow, which translates in loosing of interest from players... and the worst part is that Kong gave you a badge, which is a bad point for both of you: you don't have what other games with badges have and Kong looses appeal duing this.
This game needs a lot of work to make it worth it.
Here are some things we, players, would apreciate:
1.- Although there is in general a graphics size problem, shops graphics are specially innecesary huge.
2.- If you are going to have skills, it would be great to know what they exactly do. The same goes to scrolls. We, players, don't want to go chasing data to know if it's good to use a scroll.
3.- Simplify the menues improving the interface. It's quite annoying to start looking all the inventory tags to know what did I exactly won.
4.- Speaking of items, they have the same problem with skills. I won a "grip of darkness" that gives me "shadowcurse 1", and I still don't get what does that mean.
5.- If you are going to have weapons proficiencies, you should give more variety of weapons to buy/ win. If I need to kill 3k creatures to go up 1 lvl, it should be great that I can have the same type of weapon if I lvl up.
While the game runs right the first 15 levels, from that point on, the huge quantity of troops makes it quite difficult to efficiently assign levelups, construct or anything. Right now I'm playing level 17 and I can only try to summos soldiers as fast as they die, 'cause everything else consumes more time: to level up a soldier I need to first to successfuly click on that unit, go to change job and select the disired one... and by that time it's most of the times dead.
Perhaps a limited pause-orders fuction?
The long loading times makes it a tiresome experience. Fix it (and add a preloader, pls) and you'll have a game I´d like enough to buy an extended version
Nice game, but you need to give the AI different starting places, cause starting a a center corner, yo get a 5 captures advantage using the center corners, and a 4 captures advantage using the outer ones. BTW, I think that if the AI doesn`t open at the same line as the player, is an automatically loss (for thecomputer, I mean)
The game is giving me an error (I tink it's syntax) while playing battles, and reboot automatically. Problem is, it doesn't give the energy back. This is the third time happening, and I must tell you, it takes all it's appeal away.