El_Vanja's Comments

Game comments and reviews

Encaged

Nov. 04, 2019

1

It's a good game, but could use a tweak - I suggest you give the sacrifice screen numeric shortcuts for selection so we don't have to use arrows and enter (the screen sometimes glitches and highlights two options).

The Woman Who Can't Jump

Jun. 08, 2019

1

The moment when you realize that "retry" is actually "suicide"...

Me and the key 3

Jan. 19, 2019

-1

So, I can climb sharks, but can't grab the key with my hand?

Mud and Blood 2

Mar. 29, 2018

-4

I love how all the negative comments fail to see it's an old game. I don't like it either, but come on, its last update was in 2008. The game's within that year's scope.

Animation Throwdown

Feb. 02, 2017

1

Medisinyl, Kif is a character from Futurama (Brannigan's first officer, also an alien).

Tesla8

Aug. 04, 2016

2

Has potential, but it gets tedious and grindy rather quickly. The control of the paddle feels a bit odd, like it's lagging behind my hand movements.

Fleeing the Complex

Mar. 16, 2016

1

Very entertaining. A refreshing game indeed.

Earn to Die 2: Exodus

Jun. 14, 2015

1

The fuel gauge is actually an egg timer, I believe. I'm losing fuel at a steady pace while standing still.

Dangerous adventure

Nov. 02, 2014

1

I like the concept, but it's unplayable. Terribly, terribly slow.

Humanoid 47

Sep. 09, 2013

1

Clawnary, it's written on a piece of paper inside the cabinet where you get the bug spray.

Symbiosis: Greenland

Jul. 25, 2013

-1

I just have one suggestion for the plant state keyboard shortcuts - make A the attack state and S can be growth state. I know they're lined up the way they're shown on the screen, but it seems more intuitive to me that the letters correspond to the initials of the states (well, except for growth).

Bob the Robber 2

Jul. 21, 2013

-2

Why does the shocker shoot in the opposite direction of my movement?

I AM PLAYR

May. 26, 2013

0

Great design, concept and everything, but making me wait hours for energy refills definitely nailed the coffin. Not worth the time.

Hack Slash Crawl

Mar. 30, 2013

0

Are stats really supposed to double? If I get an item that has, say, +3 stamina and +2 will, it increases both my perma stats and bonus stats so what I really get is +6 stamina and +4 will.

Demons vs Fairyland

Feb. 16, 2013

1

Absolutely love the concept. Very enjoyable game that keeps you coming back for more. I'd like just one tiny adjustment - give the Energy well a double shortcut (Z, Y) so the letter alignment works on both QWERTZ and QWERTY keyboards.

Sieger

Nov. 04, 2012

1

An interesting game, but I really wish it would remember my projectile selection when restarting a level.

Hands of War

Jul. 16, 2012

4

Has potential, but needs serious balancing. The merchant faction has been mentioned by everyone. I'd like to add the gold and item shops. It is completely unnecessary to ever buy a single item because the enemies you defeat drop better ones. You end up piling up thousands with nothing to spend them on. Another annoying thing is the fact that while I've been typing this comment, the game was still active (although I clicked outside its window) so I've been drinking health potions when hitting the E button. Weird part is, it doesn't happen all the time (but I've still lost 13 of them).

Utopian Mining

May. 12, 2012

-1

Cute, but short and grindy. Still a good platform to build on.

Burrito Bison Revenge

Mar. 12, 2012

3

I've never actually had any trouble with the police up until this game (including its prequel).

Clockwords: Act I

May. 11, 2010

2

I agree with most people here, the game has been made unnecessarily more complicated. It was fine the way it was, without in-game achievements. The letters with new features are no good if you type extra long words, especially if you (and this doesn't happen so rarely) mistype it. Disappointing, I'm back to the old game and its frustrating level 81. Cheers.