Fun little game but it needs a lot of work to be outstanding. My suggestions would be to add cargo drops from defeated enemies. Each run can only return as much cargo as the ship has space for. However the value is increased by the mission multiplayer. You can then use this to add a value to each part used to build the ship so they have a purchase cost. And then add an upgrade system for parts to compliment the skill system using cargo/money. This will give the game a bit more depth and something that the player can upgrade each run while waiting for the big 'skill' upgrades.
Thanks for the feedback, I will think on it some. Though adding more functions will require more text on the eyeball melting help screen (the one that doesn't tell you lots of vital information already).
Thanks for the feedback, I will think on it some. Though adding more functions will require more text on the eyeball melting help screen (the one that doesn't tell you lots of vital information already).