I think there needs to be a score adjustment for mission 2.4. The high level of buildings near the start with the explosives involved cause you to drop sharply before any chance of containment.
Good call.. I missed updating that level. The rating was completely wrong, thanks for catching that one. I'll update it as soon as I can, I'll also update this comment when I get it uploaded again to Kong.
Idea for dealing with stacks: the longer you hold (click) the location, it will start to cycle through the stack of fire fighters until you let up (this selects the stacked unit). Then the next thing you do is the command for the unit. If a command move is given right away, it's counted as whatever is on top. I hope I described this idea clearly enough. I really like this game and I want to see it grow.
I was thinking along the same lines, cycling only through the stack of units within close proximity. This way, once the desired unit is in "focus", just start drawing the path immediately without lifting the finger. Does that make sense?
Suggestion: make it possible to hot key different units (by type or otherwise). I was finding it very annoying to call up my helicopter for doing a water dump when the copter was off of the screen at that moment.
Hotkeys are a good idea, however it's not very conducive to mobile functionality, which is this games primary goal. I am currently working on a way to cycle between units that are overlapping to make it easier for player to select the unit they want. The only real issue is time, I have very little time these days to add more functionality. Now if the game makes a lot of money on Android and iPhones, enough to support me and my family, then I'll be able to put a lot more time in the game for a desktop version with hotkeys, etc. Thanks for the suggestion, it's a good one :)
It may be just me, but I occasionally get stutter issues. Also, the tech points in the upper left corner do not reset in size after use (which makes it harder and harder to read)
found a bug... wave 20+ something playing Red Dawn Brittons VS French. Mid-run, the enemy HP markers stopped moving and bullets stopped flying. The enemy sappers kept working and all that jazz though, couldn't stop them. I told it to restart the level and it wiped everything off and kept me at the wave. Weird isn't it?
Good call.. I missed updating that level. The rating was completely wrong, thanks for catching that one. I'll update it as soon as I can, I'll also update this comment when I get it uploaded again to Kong.