OH! You move by clicking the damn annoying rotating circle that keeps bouncing around like an old screensaver. Why on earth the signal for having enough ATP to upgrade is red, instead of green, is beyond me: literally a switch between what one would commonly expect the colors to indicate. Cilia and flagella have literally no reason to share the same upgrade pool, it just adds tedium. Waiting for the numbers to grow adds tedium. This game isn't difficult, it's just slow and boring.
Oddly enough, I couldn't get the image to work. Then I found out something interesting: in the project manager, you need to have sources indexed BEFORE the main.as. I assume this is something to do with read order? or did I screw something up?
I'd suggest having online matches only occur if you're in the 'lobby' screen; too often I've been hit by a match being made in the middle of a quest fight, or in a dialog screen, and the rest of the game glitches out.
'Just think, Watson -- in a more progressive era, this will be acceptable, and we won't have to deal with that rapscallion shooting lightning out of his head at us." [The Far Future.] "...blast it all, where's my HEAD!?"
Thanks for flagging! It's one of those things that I got so used to, it stopped bothering me. Will definitely fix that! EDIT: Fixed in upcoming 0.8.0.