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Game comments and reviews
Mar. 11, 2013
In IV.1 it's easier to connect them in the air.
May. 11, 2012
Add shortcut ALT - highlight all active objects on the screen and show all exits from the location (by arrows).
Apr. 02, 2012
5 stars. Add "wait" button.
Mar. 15, 2012
Unite the descriptions of simular buffs. Examples."Hard to kill" played twice.Buff - "Hard to kill"(2)+2 to melee attacks...etc. Card №1 with effect +2 to next ranged played, then card №2 with effect +3 to next ranged played. Buff - "Name card №1"," Name card №2" - +5 to next ranged.It really helps the players.
Mar. 13, 2012
Battles will be on tactical grid map. Some battles may have limited turns to win or to reach location - 100 slow ships won't overhelm. (Plot - force shield on the planet will be reactiveted in 10 turns). I prefer auto-controll - player set formation and maybe controll quest ship. Buttom "auto-formation" may be added. One free battle for day, next need recharge for energy. Ships'll have HP - hp losses reduce attack; range, speed. On quest crew ships hp losses reduce number of quest crew. Ships auto-fire at range (streaming effect). So ship with 100 attack can destroy 100 hp of enemy fleet for turn.
Originally comes from Lochrin. I think LoTS needs not mini game but just another part of the game. You have good set of ships why not to add fleet missions - fleet vs fleet. Player may come with all his ships. Some of such missions will be general - accessible at any time(fleet strength or prev mission requed - several first mission accessible right away). Another - special - escort troop transport to the location - need troop transport(for access to the mission) with enough crew strength (for win), escort medic ship - need medic ship.
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