Made it to floor 13 with a lvl 17 Archer. Had stocked up on a bunch of healing potions, food and a +5 Longbow.
1-shot myself from full health by shooting at an Ice Golem...
No matter what upgrades you purchase or how well you play it seems like you'll never beat the level until you've fully upgraded whatever vehicle you're driving and get that extra power.
Something really weird happened. During last fight everybody stopped taking direct damage at random - for about three rounds noone got hurt except Gazzen who was bleeding. Attack animations and everything was normal - no misses, blocks or anything like that.
You should be able to step onto stairs, decline going down and stay on the stair tile. A couple of times, mostly in secret rooms the stairs will block me from actually getting into the room and loot chests.
The element damage seems pretty bugged:
Two Deadly Rings (16 "pure" damage) is much more powerful than two Assassin's Ring (17 pure damage + 5 fire + 5 water + 5 earth + 5 wind)
I tested this while killing about 60 dragons. With the Deadly Rings I did approx. 460 dmg/hit and with the Assassin's Rings (with 2 more damage and 40 more elemental damage!) I only did around 380 damage.
During the testing I tried the Assassin's Rings after the Deadly rings so I also gained even more attack power from crystals but still did less damage.
Just a minor annoyance though. Otherwise a great game! 5/5. Can't wait for the sequel :)
Great potential but the controls are so frustrating. Don't know how many times I've tried to punch somebody on a ledge only to punch, glide through them and fall down myself.
All the "Hit X this many times" achievements seem a bit unbalanced.
Right now I've bought all upgrades and I'm only missing the "Hit X" achievements - and I've still only hit 71 mines out of the required 500.
Sometimes (often) you sort of syncronize with an enemy wave, firing at the same time - making you unable to hit them without standing directly in the stream of bullets coming for you.
WASD movement and mouse aiming and firing would improve this game soooooo much!
If you have a ranged monster and a melee monster equipped with a Reach item the game puts the ranged monster in front, making it unable to attack.
It would be nice a be able to choose where your monsters are manually.