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Game comments and reviews
Mar. 04, 2015
bug report - heat dissipated using extreme capacitor doesn't tally in statistics.
Is it me or are the "extreme" components useless?
suggestions: please allow for mass replacement of components regardless of type (ie one fuel type for another, coolants of same type, etc). Makes game more enjoyable and less tedious (player use at own caution). Make viewable rate of heat and income generated per tick and total on reactor main page. Finally, not giving up on possibility of offline mode.
Feb. 11, 2015
My apology if any of this have been repeated elsewhere. This is one of the better idle games out there (what is so idle about a click till you fingers bleed game?) with minimal clicking required. Nice concept with some novel ideas. Good job on a cap space, idling concept, buffer zone, quick storage view among others. Best part of game is gameplay responsiveness and minimal/lack of playing lag (laptop is not overheating like it does with other idle games). Making it educational is a bonus. A few suggestions for improvement - ability to increase area of buffer zone, to choose quests, and a help/guide section. A couple of suggested new features - molecular bonds, research/mixing reactor (for new discoveries)
Feb. 08, 2015
to dev & @gotan - thanks for replies/comments, here's a suggestion for offline calculations to be clarified : the game summarizes influx & efflux of heat through reactor based on build. Though this is a process that has dynamic interplay when viewed at the component level, taking the big picture perspective would help simplify the numbers into static properties for use in offline mode calculations. The crux is to handle both coolants and vents, which are the only components to remove heat from the system in this game. They either last for the entire time between logins, or they don't. Interplay of inlets/outlets are immaterial (superfluous components, but i understand why they're used). Hope this helps. @nicolea - your twitchy clicking finger(s)/abilities >>>> mine. i'll just let mine idle.
@nicolea - *YAWN*, unstable build @gotan - offline mode easy, 1. calculate to make sure reactor doesn't blow 2. if so, use time needed to blowup to calculate energy gen, otherwise calculate energy based on last login, that simple (+anti-hack)
Developer Reply
The problem is calculating whether or not the reactor is going to blow. It isn't simple. You can't just see the rate at which the reactor gains/loses heat, because that changes over time based on various states.
@K-off - appreciate your comment but not necessary. it was meant to be a spoof if you had read my prior comment more carefully. But I did manage to have a 42.5T build shown on an earlier post for everyone's consumption. thank you for your interest.
Ha! 9 protium!!!! http://i.imgur.com/QDZkc4b.png NOT! unsustainable!
2 more suggestions to dev - 1) prestige formula needs rework, like the lesser of heat dissipated vs energy generated, really? How about some synergistic calculations? 2) hacking prevention algorithm, ie as seen of the current top 3 possibly top 5 scores
2 of many suggestions to dev - 1) put numbers into scientific notations (especially statistical page, I get myopic trying to figure out how many digits are there) 2) offline mode plz, i like idling my games offline, no need to contribute to global warming trying to play this game.
I don't know what is the 27T limit all about but I'm producing 41T in stable config. (granted i got some help from the exotic particle upgrades)/ 42.5T in heated reactor (but still stable) mode as seen on pix. http://imgur.com/BPT15O5
Feb. 06, 2015
lag 50% better, now need other 50% improvement
Jan. 31, 2015
Also implement an offline mode to be used at one'sown risk (especially when game devours all the memory making gameplay and writing comments unbearable to do)
Game is a major memory hog causing play lag and kills fun factor of gameplay. Please fix!
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