Overall a fun game, but sometimes the game decided I wanted to let go of my grappling hook or wanted to wall jump while I clearly didn't press the buttons. That made the game "harder" I suppose, but randomness is not challenging.
Very nice game, good graphics and physics, intuitive controls. Lots of different challenges so it doesn't get repetitive. My favorite level is the elevator.
A nice platform puzzle game with an adorable puppet, if you ignore the whole eating it's own vomit thing. Controls are good, graphics are nice, physics make sense. The game can be quite challenging though I beat most levels with only a few tries. I got some stuck keys when the player loses focus, which is besides some minor lag is the only glitches I found.
I don't get what the fuss is about. Yeah, you get to crush a castle, and it's fun to watch it fall down. Most of the levels are easy, some had clever tricks, but took never more than a few launches. The ones that did take more tries are levels that are not beat through skill, but through tedious repetition and luck. Graphics are good, controls intuitive, physics are decent. Gameplay is repetitive and gets old fast and any satisfaction I got from it was from the too easy levels. Thanks for the effort of making it, but I would never give this 4/5.
It's a hack and slash button masher, with no reason to fight enemies at all. They don't give you anything except red moon power, but everytime you need that to advance you get a full powerbar for free anyway. The second half of the game features some fun platform puzzles. But the combat is bland, all I ever seem to do is hit z. There's supposedly some combos, but I didn't find or use them. Controls are dodgy, which take away a lot of the platforming fun. The fact that you stuck in animations means you're even less controllable. What they love to do is place an enemy that'll slam you back just after a hard platform bit. That's great, but there's no variety in combat so all you do is run up to him to mash z.
I like it. Short though. And the puzzles only really started to get challenging at around level 14. So it's only 6 levels of puzzling, which is kindof a shame.
I love the concept of this, a fairly deep strategy game without having to read an encyclopedia on unit stats. The user interface needs some work though, and an interactive tutorial explaining the attacking conquering wouldn't hurt.
Good game, I liked it. Though there's definitely a lot of grind to it, especially money. That and players should be rewarded for doing the dungeons. For every dungeon reward there's a better item in the shop for 5k gold. I want a great shield for making it through a hard set of rooms, not because I managed to chop bushes for x amount of minutes.
Good game, very enjoyable. A bit slowpaced at times. During my first try my repair drones all buggered off somewhere at around mission 3.
It would be nice to have a bit of a description on weapons and certain upgrades that aren't self explanatory. There was a repair drone upgrade that looked good because it was epxensive, but I never found out what it really did.