Buy a bronze mystery box. Get a silver mystery box, which gives a bronze mystery box, which gives a bronze mystery box, which gives 12 time crystals.
Oh okay then. Also a bunch of time crystals per open, but still, funny.
The reset time really don't have to be so long. When you're resetting every few seconds, having to wait 4-5 seconds just to try again is really obnoxious.
Also, you should add some sort of graphic that shows what levels a building has without hovering over it. Like small numerals in each corner or summit.
I thought about it but I think it would lag the game a lot more because there's an additional textfield every tile. Or maybe I could make that a toggleable option.
I found a bug. Buying an ore tank and destroying it before it's finished, will decrease your max storage, since the increase in storage isn't added 'til after the building is finished, but will be removed if you remove it prematurely.
Well... Crap. Please add a "Are you sure you want to reset" button on the thing... Because I just lost my whole reactor when I was going to close the upgrades screen and clicked the rest instead ._.
And I LOVE this game. So much fun, but I can't really restart twice.
I actually think this is pretty interesting. ONe of the few idle games that feel a bit intuitive in a while. HOwever it's not very well programmed, but the idea, I love, and I really hope it'll improve.
Thanks. I was dreaming about making a game like this. I woke up and started on it, took about 3 hours. I didnt even think it would get 50 plays so wasn't to worried about it. I can't say I can improve it but I will try.
Sry for this fault, on testing the game we had it always in foreground on a separat display, we didn't see this problem. Now there is a web worker service that makes it possible to do something else and let the game idle.
Somehow, 4 of my employees got sucked into the vacume of pre-production and have never been seen again. They just vanished after I set them to start a project, their work places empty, and tables unused. That's kind of strange...
Ok, something's obviously not right with the damage system here. I just emptied an entire SMG clip into the head of a normal zombie, plus some pistol rounds. Both had upgrades to damage, yet the one normal zombie still killed me? What the heck?
I have to say, the Grinns aren't especially environmentally friendly if they have to make new pots and pans every time they make a batch of muffins. Or do they not have sinks to clean them with after use?
For some reason, having your head chopped off is surprisingly non-lethal. 2 times now I've looped off someone's head only to have one of my party members shield back him to health. Also disembowling isn't as lethal either.
Hey Elragon, you are absolutely right! We have figured out what is going on here and will have a release out "very soon"!!