Sweet. This game has a lot going for it. The artwork is humorous and pleasing to the eye. The music sets the mood for the game perfectly. The game can be improved further by adding a life indicator of some kind. For example, you can put a small picture of Shaka Laka's head on the upper left corner of the screen for each life point that he has. They can be positioned just under the progress bar.
What the game lacks is additional levels. A game like this should have at least 10 levels with a wider variety of challenges, in my opinion. If this is your first time to make a Flash game, then congratulations on your strong first attempt.
This game wins major points for cuteness. The graphics, music, and even Pichin's voice all contribute toward giving players a sugar rush. The gameplay is fun for the most part, except when you've already used up the bouncy platforms in any stratum and can't go any higher as a result. On the way down, you may still find yourself bouncing around the lower strata because there may still be many platforms there, even though you may prefer to return to home base quickly so you can try again.
This is an excellent no-frills strategy game that plays like a much-improved version of Risk. The game is easy to understand and does an excellent job of guiding players through increasing levels of difficulty. If you're looking to spend no more than 30 minutes playing a game of global domination, you just might lose track of the hours playing one session after another.
While the concept is certainly novel (even if it is inspired by a movie from Pixar), the gameplay gets old pretty fast. What this game needs is more variety in the missions, scenery, upgrades, and enemies (not just the same old bombs falling from the sky). I, for one, would like to see an upgrade that makes it easier to catch bombs. It may even be nice to have temporary power-ups falling from the sky -- bomb shields, wider catching radius, that sort of thing.
The game concept is amusing, but there is no real challenge to playing it. Victory is guaranteed for less than an hour of playing the game. One interesting way to raise the challenge level would be to require that certain achievements be made within a short time period. Failure to do so means that all money and upgrades earned during that period are confiscated. Just my 2 cents.
I won this game on my first playthrough using night elves by exploiting a flaw in the game design. During my battles against the demons, I spawned nothing but scouts along pathways that had no enemies. Because scouts are cheap to produce and very fast, I was able to spawn so many of them that I won each of my battles against the demons without a sweat. My scouts almost always died when demons suddenly charged them, but many more were able to get through. Too easy.
This is a clever concept for a puzzle game. The puzzles themselves are too easy, with the exception of levels 14 and 15. This game can benefit from having more puzzles that are at least as difficult as the last two levels.
The cards are beautifully drawn, and the game design is very good. Unfortunately, this game suffers from poor A.I., which is nowhere near as challenging as a smart human player.
On the plus side, this game has an interesting premise and a tactical combat system in which a player's choices spell the difference between winning or losing an encounter. This is especially the case in the boss battles, wherein the player's choices of which abilities and attributes to develop can turn the tide of battle. Fortunately, there is a feature that allows players to reset Sonny's stats to make them more suited to the coming encounter.
Nevertheless, this game suffers from poor AI, which makes it difficult to coordinate attacks with the other members of Sonny's party. Also, there is too much luck involved in some of the boss battles. Even with the right tactics, players can lose if the random numbers don't favor them. Finally, as with most RPGs, this game requires that the player undergo mind-numbing battles just to gather enough experience points to level up.
All told, this game is really enjoyable, but its game design can still be improved.
Monkeys popping balloons -- this is one of the most fun and lighthearted concepts for a tower defense game that I've seen. Gameplay is easy to learn, and the maps are varied enough to require a different build order. Good graphics and addictive gameplay make Bloons Tower Defense 3 a fun way to spend an hour or two.
The physics engine in this game is amazing. I personally found the puzzles to be enjoyable -- all 80 of them. The game can still be improved by allowing players to drop a piece if they decide to pick up something else. Excellent game.