I don't like Chaotic's idea much.. :\ If people can get higher scores the more they spend, then you can essentially grind your way on to the high scores - in fact, it would make grinding more important than actually being good at the game.
@ Elkarieda
I think the benefit of fighting epic/heroic monsters in dungeons is more the high-levelled Superior/Epic items. Conversely if you want experience, just stick to grinding.
It's a well-made and entertaining game, but may suffer from simply having way too many levels. Worth a try, but...I doubt even a hard badge is worth all that effort...
Primarily @ewgg... Anyone demanding an option to enable materials while uncommon/rare filters are on, please note that materials are the only items under the "common" bracket, except for junk materials (and a filter for that would be silly). :p
All the people who insist it needs a faster battle timer... Seriously, have you played past the tutorial battles? If it were any faster, the enemy would slaughter you. Also, though an in-game map would be nice, if you check the game guide and scroll down, there are some fabulous maps there.
Fabulous game. But being the RPG geek I am, I keep searching in vain for somewhere to train.. Some kind of additional XP would be nice, even if it was some 1XP/map repeatable level, or something. As well as this, the fastforward button is still really slow.
Otherwise, excellent. :D
I thought I'd die before I saw myself say this, but the number of glitches and random freeze-ups this has, as well as the painful lack of any interesting characters or good plot, are probably not worth suffering through, even for that number of farily easy badges. -_-