Its ok, i think you've covered the basis of what a game needs. Achievements, upgrades, interesting spawn of enemies etc. For me it lacked story line and the progression of upgrades seemed bizarre in terms of money and also apparent improvement. Different scenery each level, Weapon upgrades should change formate, i.e. bullets, lasers, missiles, etc. Overall this really does represent the baseline of a "good" game.
Brilliant, thoroughly enjoyable. Would have liked to have been able to configure my monster so as to have been able to play all levels with different configurations. Currently the stats are tied into the parts.
Shame 3/5, Good characters, nice puzzle element. ruined by stupid top menu that looks like a god awful banner and restart level doesn't make sense. Also no way of really telling how you've progressed or what levels to replay to get greydians you've missed. Also no keys?
Also, Would have been nice to be able to move people by the desk they occupy rather than the person. Makes moving managers especially difficult. Also, should be able to swap desks around, rather than having to shift people to empty spaces.
Why don't researchers get a supped up laboratory as well? How about some mice for the cats to eat. Great game, i didn't suffer a bug fortunately. Didn't feel as though there where any consequences to just highering and maxing out their stats. Might be better if you have a range of employees. I.e. management get sad if they have to do the work because they can't delegate to the lower positions. Likewise to much work for lower levels will make them un happy. The lift tube is also bugged, everyone got stuck in it until i removed it. 4/5
Tabs to jump to cities would be nice. Love the graphics, keep them, perhaps more building types. Not sure what the flashing symbol means. Perhaps add female / male characters that reproduce. Give it an objective or levels. Keep it up would be good to get badges.
Really good idea and would play again if it weren't for the controls and the AI getting stuck some times. Units wouldn't respond, move or fire. Drag and click was ok but ultimately frustrating enough for me to get really bored of repeatedly dragging clicking, took the enjoyment out of actually what was good about the game which was the development of the units. 4/5 would have been 5 if it weren't for the frustrating controls. Look forward to a 2nd version.
simple and fun game, cool sound track. Once upgraded ignored shrubs and just concentrated on jumping out of holes. Didn't feel other than pace of animation that there was any significant achievement to be had other than the end. Leveling could perhaps revolve around surviving long enough to permanently add a colour until you've added them all.