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Game comments and reviews
Apr. 01, 2009
ART
Dec. 19, 2008
Well... I spent the last 5 minutes of day 8 not clicking anything. Very interactive game, deep strategy and thinking skills required.
Sep. 19, 2008
Looking over the comments, it seems like efficiency (level 10) and loops (level 11 and 12) are entirely seperate skills for most people, so for some the last level is a cakewalk and for some it's a challenge. Cool.
Well. That was a great teaching tool. You certainly have to be a lot more efficient with this game than many languages out there. :P Level 10 was so much harder than levels 11 and 12. It should have been the final level. I actually had to use a piece of paper and work through multiple paths to find the best one. Speaking strictly about gameplay, it needs level select after you clear a level, and, well, more levels. But it is a great teaching tool that's also fun, so definitely four stars.
Sep. 03, 2008
This was really really fun! There should be an achievement for chaining emp mines together.
Jul. 20, 2008
chainmail fails because this isn't a video
May. 31, 2008
I kept expecting the bubble monster to be the size of an actual battlefield, but apparently I beat it without noticing.
May. 21, 2008
Game was nice, but a little too short. As was the last one. At least you had more control over your rifle, I liked that. For the TV level, you shouldn't have shown the guy's arm at all. I failed three times in a row trying to calculate his head from where his hand was. His window curtains are made of kevlar or some shit.
May. 16, 2008
000080150005600 this is a solution for 13 that has an early note in the first repetition, then a late note in the second, and two notes in the third, looping back to โearlyโ on the fourth. I thought it was cool.
----8-15---56-- this is a solution for 13 that has an early note in the first repetition, then a late note in the second, and two notes in the third, looping back to 'early' on the fourth. *I* thought it was cool.
May. 14, 2008
This game gets a lot better later in. Some of the levels are fun, some are more on the challenging side. I like the ones where I can get it with one clone on my first try ^.^
May. 02, 2008
Curses! 497!
Speed completion โ The length of 4,000 frames depends on how fast your game is running. Keep an eye on your "best so far." Best so far: 4,021. ;_;
But... But I beat this game already. When there were no badges... ;_;
May. 01, 2008
lollypop, lollypop, oh lolly lolly lolly
Apr. 25, 2008
XD this game is simply delightful! And hard, too, which is a bonus.
Apr. 15, 2008
The game is neat, but a little unpolished. I mean, in mission 5, you have to shoot the targets in quick succession to prevent them from raising the alarm. However, in mission 6, you can't shoot someone once they start raising the alarm. You have to instead wait until the target is inside the building and visible through a window. A little consistency in mechanics would be nice.
Apr. 12, 2008
It's true that the game is a bit too easy, but I feel it's very mechanically solid. I had fun! For those of you who are complaining about inaccuracy, get over yourselves. Line yourself up with the zombies with wasd and you become much more accurate.
Excellent specimen. Would play it again. Ignore any and all bad reviews of this game.
Of *course* I set the minigame to the highest possible difficulty, with the most points and the most enemies. I just wish you'd have let me press space to at least reset the game once I learned my mistake. The game shouldn't give people the choice between refreshing the page and leaving it to run for half an hour.
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