Soooo I'm at the part where I'm supposed to head to Rockalanche city and given that the game has only given me Arcane beasts, I'm getting my ass kicked.
This game isn't fun enough to actually grind, so ya. Dropping this now. Seriously? The amp up in difficulty is hella stupid.
The fact that agility is so low, even with upgrades, is annoying. It's impossible to really dodge anything. If you see a mine anywhere in your general area, you're not avoiding it unless you put thousands in to it. That's kind of annoying. Even worse when you hit the tracking lasers.
This author hasn't learned anything from his first game. The games are still slow, the controls are still counterintuitive, and the grinding you have to do is ridiculous. Even more so in this game than the last. This could be a fun game, but I couldn't even get past the first level before it was frustratingly laggy and annoying.
The only thing he added was replay value where it wasn't needed. Focus first on making a game playable instead of adding more flair.
Poorly designed. There are a multitude of bugs that the author obviously didn't care to fix, including a giant memory hole as well as really bad lag. The amount of grinding is ridiculous and unfun. Really a shitty game.
A good way to get through first 48 levels is to get your food and food production up as high as you can and then zerg rush with the rabbit archers. They tend to be able to trample all in front of them. :)
The entire increasing of the energy drink above your salary is ridiculous as hell The game is long, drawn out, there is no real skill curve whatsoever and honestly it's rote and boring. I dislike it immensely, especially since basic things, such as what leagues are which, are not explained at all. You don't even get full energy after a match. All in all, not a fan. I don't really think this game deserved awards.
Definitely an improvement over the other games. It seems much more streamlined and much less hectic in the early stages and the increased amount of tips helps quite a bit. Fast forward is awesome as well. I think it's a pretty decent improvement, though still could use some differentiation from the original games.
Meh. I don't like you all calling it a pyhsics game when your player isn't affected by it. Also, the double jump thing IS a bug, so you as the developers need to look it to it and not just say "Oh it's meant to be there." You can tap w or up only when you first jump, hit the ground and then go right back up. That is REALLY annoying and it's really kind of unprofessional for you guys to act like it doesn't exist. All in all, the game is one of the few I've given 2 stars to in on Kongregate. It's really kind of bad. It's boring, long, uninovative and hard to justify having 40 levels to.
You mean people who use their own time and energy to make something for everyone to enjoy shouldn't be willing to put their own monetary needs aside for those who play their games for a few hours and then forget about them or possibly even complain about the free service being given?! For SHAME.
The wall jump conditions are just aggravating for levels like 15 where wall jumping and missing pretty much means you have to completely start over. You have to hit the opposite wall to wall jump and that's kind of annoying, ESPECIALLY if you miss. I have many times missed and then started to fall, hit the opposite wall and tried to rebound back up only to pretty much fall and die. That's not challenging, that's just kinda dumb.
Then perhaps your browser/system doesn't support WebGL content?