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Game comments and reviews
Jan. 12, 2013
Nah no points either. The goal here is to take away any rewards for idling so people stop doing it
Jan. 11, 2013
Devs, could you do us all a favour and make it so that if someone hits their turn timer thrice in one battle they recieve no rewards? Idlers ruin player experience.
Devs, maybe test things before you throw them into a MB? Things like Gunpowder/Freezeframe being in effect after they've disappeared off the buff list, Stare Down's effect lasting an entire match, you know, things that make or break a match
Sep. 05, 2012
@schuler44 Guess you didn't try shooting the nuke...
Feb. 01, 2011
Reminds me of reaction chamber, which deserved badges too :(
To get the hard badge: move the plane to the centre of the screen and throw it straight up. Burn all of your fuel gaining height, you should get to about 1km. As you fall you'll stall, allowing you to recover and fly horizontal for a bit. Each time you reach 1.5m/s, you can stall and recover again.
Jan. 27, 2011
Firearms was my final. All I can say is thank Doodle God for that hint button
Jan. 06, 2011
I'm surprised to read all the 'needs more towers' comments. The highest rated game on Kong is Cursed Treasure, which also only has 3 towers with two upgrade trees each.
Probably the easiest Hard badge on Kong, if you're looking for points, both Music Catches are a good place to start. Nice games too :)
Dec. 30, 2010
I might get flamed for this but this is the best TD game I've played. 5 Stars
May. 05, 2010
Love it, original idea and very smooth execution. I'd like to see a more... stressful version. A shooter perhaps, or a CTF style multiplayer where two people control the sliding
Sep. 23, 2009
Creed, think of it as an expansion pack to the original. They did work refining and compiling the levels, is that work not worth recognition? I loved the first game and to see more levels come out for it I think is great.
Sep. 17, 2009
Fantastic concept
Fantastic, 5/5. Fun, funny, replayable.
Aug. 05, 2009
I think the dynamite bonus should be doubled, since sometimes you can get more than the current bonus if you use it.
Aug. 04, 2009
I waned to play this when it appeared on Kotaku, I'm happy it made it over here :)
Aug. 03, 2009
Very smooth, fluid movement, I like it
Jul. 28, 2009
I really enjoyed it, hope to see a sequel or badges :)
Wow level 27 was so much easier than 26
Jul. 23, 2009
Fantastic game, love to see a multiplayer version :) It'd be nice to see how my 'Heavy Bruising' Black/Blue deck would go against humans
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