Devs, could you do us all a favour and make it so that if someone hits their turn timer thrice in one battle they recieve no rewards? Idlers ruin player experience.
Devs, maybe test things before you throw them into a MB? Things like Gunpowder/Freezeframe being in effect after they've disappeared off the buff list, Stare Down's effect lasting an entire match, you know, things that make or break a match
To get the hard badge: move the plane to the centre of the screen and throw it straight up. Burn all of your fuel gaining height, you should get to about 1km. As you fall you'll stall, allowing you to recover and fly horizontal for a bit. Each time you reach 1.5m/s, you can stall and recover again.
I'm surprised to read all the 'needs more towers' comments. The highest rated game on Kong is Cursed Treasure, which also only has 3 towers with two upgrade trees each.
Love it, original idea and very smooth execution. I'd like to see a more... stressful version. A shooter perhaps, or a CTF style multiplayer where two people control the sliding
Creed, think of it as an expansion pack to the original. They did work refining and compiling the levels, is that work not worth recognition?
I loved the first game and to see more levels come out for it I think is great.