there's a flash enabler on the chrome web store you can download to keep flash running, but if kong closes down tukkun is making an offline download version
Great game! A lot of neat mechanics were presented in very clear and simple to understand ways without having to describe everything. I enjoyed playing this short little game. Hope it gets some badges!
If we could, I'd like the option to change more graphical effects, such as gold popping out of blocks, the lightning balls that appear when you're overpowered, and other things. This would greatly help FPS for people who play on potatoes and everyone in general.
For anyone wondering, I did testing and found that the system of damage in this game is based on "levels";which means that a yellow baddie, for example, is level one, while a purple spike worm is level five. The amount of hits it takes to kill an enemy depends on the difference between the level of your sword and the enemy's, so long as their level is higher. For example if you have a level 3 sword versus a level 5 opponent it will take 3 hits to kill them, equation (s+p-e)+1 where s is the level of your sword, p is whether or not you have the "enchant" potion effect, and e is the level of the enemy. If it goes below 1 hit it automatically rounds to one hit. Bombs work this way too, where (s+b-e) as the damage where b is (l-1), where l is bomb level.
Triangles are probably eating your internetz