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Enkazama's Comments

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Mini Push

Play Mini Push

Nov. 11, 2019

Rating: 0

Weirdly, I am unable to beat my time from before the keyboard additions. I assumed I would be able to since I no longer needed to search for blocks to click.

Hat Wizard Christmas

Play Hat Wizard Christmas

Nov. 30, 2018

Rating: 0

I am sort of sad that you cannot kill every single unnecessary guard (all of them in this installment!) due to lack of resources (snowmen, lifts near walls, pits). The last guard in level 2 and all of them in level 12 just make me sad.

Save the Clock Tower

Play Save the Clock Tower

Nov. 08, 2016

Rating: 1

Short and sweet, but this ending to this one made me jump more than Midnight Cinema~

Papa Louie 3: When Sundaes Attack!

Play Papa Louie 3: When Sundaes Attack!

Apr. 02, 2015

Rating: -2

I transferred my save file from Flipline to finish playing it here. I just had 3 more keys and the 50 key zone left. It took me 5.25 hours to finish with 89%. I prefer Flipline's platformers to their time management stuff. The coin collection rate is slow against the high costs of the costumes. The lag on internal stage transitions felt lessened here, but I still would pause at the beginning of each area to clear that lag. Unlike at Flipline, I didn't lose any hearts to the lag.

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Mar. 17, 2015

Rating: 1

Oh, man... double comment. Being able to see the amount of shield left over by hovering or something would be nice. It's annoying to have to go into the HP screen for the enemy to see what else you have to do. Maybe also deplete the shield icons like you do with the HP bar?

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Mar. 17, 2015

Rating: 1

One of the robots that came to fire their lasers is just sitting there now taking up space. I've already cleared the board a few times so that none of their cross hairs are around. Shields and HP feel unbalanced. My prestiged characters easily deplete the HP of the enemies, leaving me having to match orbs just to take out the shields. This was probably done so that you'd have more reason to make big matches, but I'm sitting here with an enemy that's fully HP depleted just searching for specific matches to kill it.

Developer response from YAYitsAndrew

There's a bug with the robots lingering around that I'm looking into and will get a fix up tomorrow for. Shields might be a little too strong in the early game, I'll keep an eye on it and will reduce them in an update if it's bothering enough players

Epic Boss Fighter 2

Play Epic Boss Fighter 2

Mar. 07, 2015

Rating: -1

@Yombo: If you lower the quality to Low in the Options menu, that boss will no longer have a moving background. Another effect of this is that the money that's dropped periodically no longer scrolls off of the screen.

Sentry Knight 2

Play Sentry Knight 2

Feb. 23, 2015

Rating: 0

With the latest patch on 2/20, Comeback Kid is at least fixed now, which was the bug that made me give up previously.

Sentry Knight 2

Play Sentry Knight 2

Jan. 21, 2015

Rating: 2

As others have said, the Comeback Kid achievement doesn't work on version 1.13.2. Why isn't ArmorGames using this latest version?

i saw her across the world

Play i saw her across the world

Aug. 23, 2014

Rating: 7

I asked this over on jayisgames when it released, but has anyone been able to get through Just Ridiculous without Super Speed?

i saw her across the world

Play i saw her across the world

Aug. 23, 2014

Rating: 3

Yay! It's finally on Kongregate~ Now to check if the API works~

Pursuit of hat 2

Play Pursuit of hat 2

May. 27, 2014

Rating: -1

Still on 19. And what I said before is if I get a chance to jump before the cannon falls off the cliff, yet again wasting all of the time spent.

Pursuit of hat 2

Play Pursuit of hat 2

May. 27, 2014

Rating: 0

Stuck on 19 because I'm fighting with the controls and cannon behavior. The jump to the left is wonderfully inconsistent and then because of what you have to do when you get there, I glitch into the cannon making it impossible to move, forcing a restart after all of that initial work.

Death Lab

Play Death Lab

Feb. 10, 2014

Rating: 1

The randomness of the Molotov flames is remarkably frustrating when you're trying to burn things. Related to this, the dancing of a lit enemy can create a situation impossible to complete in stage 47.

Developer response from NewStage

Randomness is a good feature, guess it's 47 stage should be easier, so this randomness won't become annoying

Disposabot

Play Disposabot

Jan. 02, 2014

Rating: 2

You can make the falling boss fight unwinnable if you push it too far down with your corpses. It will just drift off the left end of the screen forcing a reset.

Developer response from Unept

Ooh, thanks for the find. I'll fix that ASAP.

The Most Wanted Bandito 2

Play The Most Wanted Bandito 2

Jul. 30, 2013

Rating: 0

Endless mode is also remarkably easy. Being able to earn stars in it and bring them over to the main game almost feels like cheating if it weren't so repetitive.

The Most Wanted Bandito 2

Play The Most Wanted Bandito 2

Jul. 30, 2013

Rating: 1

In Endless mode, obstacles are persistent. This is an issue for those triple boxes and tall cacti that you have to destroy to go through as they will still damage you. It's also annoying when you have the firework powerup and shoot an obstacle as the firework will keep spawning around the obstacle until it scrolls off, hindering your ability to shoot. Doing this can help kill if the enemy is in the right place.

miniPassage 2

Play miniPassage 2

Jul. 29, 2013

Rating: 2

The game is relatively fast on its own, but when you're trying to get that no-death achievement, a restart button would be nice.

Bois D'Arc

Play Bois D'Arc

Jun. 08, 2013

Rating: 3

Thundergod Spirit's lightning really should hit the initial monster also. Thunder's damage is bad enough as it is. Gunpowder of Virtous should proc when Eye of Bardulus procs. Otherwise, Fire loses a lot of aerial crowd control by raising Eye.

Antichromatic

Play Antichromatic

Jun. 06, 2013

Rating: 0

@Judjement My first attempt was 14 deaths. After that, I pared it down to 5, then 1, then 0. If you're going for zero deaths, then patience and awareness are your best friends. Getting zero on the first try would require luck because of that one room with the four warp options. Three of them will kill and the logic isn't the same all the way around.

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