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Ultimate Underground Fridge Runner

Play Ultimate Underground Fridge Runner

Apr. 28, 2014

Rating: 1

OMGBZ

Snailiad

Play Snailiad

Jul. 04, 2011

Rating: 33

Snailiad is a fun metroid clone with a neat retro-soundtrack. Snailiad 2 please!

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 08, 2011

Rating: 0

Really great. It's even better than the last pre-release build was. A well-deserved success! Cheers!

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 25, 2010

Rating: 4

Lag destroys this game, and it's handled poorly. Sorry. Also, the meter is really harsh if you miss a held note. It's not particularly fun to lose a song because you lag on a single held note and lose because you lose meter for the whole note.

Valthirian Arc

Play Valthirian Arc

Mar. 09, 2010

Rating: 0

Oh, one more: Giving the LP to a student for the killing blow is frustrating. I know you want to prevent total power-levelling, and you have the 10% to each student thing, but it makes some classes much harder to level than oh say sorceress. You could scale based on level instead to make things easier (IE: Give XP shares based on their level)

Valthirian Arc

Play Valthirian Arc

Mar. 09, 2010

Rating: 0

I enjoy it, a few things though: 1)The fame mechanic is a way to try to end the game, I get that. I think it ends up being frustrating (since you're "supposed" to be able to do it.) I would probably slightly lower the fame requirements, and just put an end on the game (Principals have a 5-year term, or something). 2) The rewards for quests are frustratingly irregular. I ended up having to take notes on various quests. The 4 star hunts give better LP than the 5 star hunt. Also, the errands are frustrating, it's not clear what you need to get a "nice!" completion. I would either make the scale slide better, so "nice!" isn't as important, or give some sort of probability or indication as to what is required. 3) The apprentice is broken. It's frustrating when you either a) lose a week to it, or b) lose an hour of actual time where some magic user/gun shooter sits behind a lake shooting him. Make it level-appropriate, or make it a separate 5-star quest. Otherwise, I enjoyed. 4/5

DuckLife

Play DuckLife

Mar. 08, 2010

Rating: 0

Ok, really, the point is to just grind up to max level and then win? >_> The idea is cute, and I think it could be interesting if there was just a little more to it. Like, for example, how fast can you win the championship (in time, or in events, i.e.: Training or entering a race takes one day, how many days) But as it stands, there's no skill involved at all. 2/5

Mad Karate Man

Play Mad Karate Man

Mar. 05, 2010

Rating: 0

It's pretty entertaining, but the end-game balance is lacking. Once you're maxed out, you can infinite loop by killing ninjas and kicking, and so the game goes as long as you want. I'd have added some sort of diminishing returns to prevent this. Otherwise, pretty fun. 4/5

Blosics

Play Blosics

Dec. 17, 2009

Rating: 0

Greatly enjoyed, but, yes, more levels please.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 30, 2008

Rating: 0

Inferior to DTD. The only real strategy is figuring out when to start building the stronger towers (IE Peon->Machine Gun->Boss), and to use electric floors. It would be more interesting if towers had different effects on different monsters. Also not difficult enough, even on hard. Would be 4/5, except for it being an inferior clone of DTD. 3/5

Putting Mad

Play Putting Mad

Aug. 15, 2008

Rating: 0

... one hole? This doesn't feel like golf or mini golf, it's just learning how hard to putt the ball. It could have used more holes, or... something else.

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