In Dread mode, I reach wave 10000 and it stops sending more waves. It just stais there. Some times it stops showing that there are some enemies remaining (which doesn't seem to be true) and some other times it stops even when 0 enemies are remaining.
Happens with and without compression and super waves.
Very nice concept. Maybe the different combat styles system can be improved. For example, having a rock-paper-scissors-like system wich really added meaning to switching styles. Like Dual wiild > Fencing > Two handed > Dual weild (20% more effective, for example). And Sword and shield stance for resting (adding to defence + dmg reduction and stamina regeneration). That's just an idea, but I think that way the combat sytem would be more meaningful and interesting, wich could be good for the game. Then, for iddle players, you could add some master skill which switches styles automatically to the correct one with a percentage chance.
That, with a better access to the stances at the UI, and al the combat would be more rounded up.
I'm sorry but I must disagree with Xzart... originality has nothing to do with soft engineering. A programming language can implement an inifinite amount of programs... I won't believe that it's not possible to write new ideas or to even just improve the existing ones. If you think otherwise, then you need to increase you overall vision by learning more programming concepts. If you know everething that can be known about programming (something that I doubt) and still cannot do something remarkable, then you will never outstand as a good programmer...
Congrats for the nice work to the developers and designers.
The GUI could hardy have been made better but I miss a conceal button.
I would also suggest to change some gameplay details. The first one is that when you get hit or absorb life (a life amount change during an attack) the lifebars get updated instantly, not waiting for the whole action to finish. The second is that some effects should not be stackable. I would make some debuffs/buffs to restart the lasting effect time rather than beeing applied again over the same active spell.
Keep up the good work.