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Game comments and reviews
Aug. 05, 2008
I'm offended and jealous that this game got a badge. 1/5.
Aug. 04, 2008
This game could use slightly better graphics and maybe a few more gameplay mechanics. Nice award system and pretty neat monsters though. 3/5.
Aug. 02, 2008
Very colorful and imaginitive little game. :) 4/5. (I always wonder why little kids don't instantly get gobbled up by the monsters in these kind of things. :P)
I love this type of game! Very cool graphic style, and I actually smiled at the end. :) 5/5
Aug. 01, 2008
It was fairly easy on normal mode, but the graphics are really nice and it was fun just to see the upgrades and different ages. 5/5
Jul. 26, 2008
So, you make about 20 choices and then wait 20+ minutes to see what happens? A neat little simulation, but not a very fun game. 2/5.
Jun. 13, 2008
It didn't feel too much like a music game to me. It just felt like a regular game with music in the background. I didn't like how the level moved instead of the player in the first 2 levels. I appreciate experimental games like this but overall it was just OK to play. 2/5.
Jun. 03, 2008
Excellent style and very fun and big game (had to get some walkthrough help though). 4/5!
Jun. 01, 2008
Pretty simple concept, reminds me of birdy/fishy games but this is better. I really like the power-ups. Noir is pretty sweet how it changes things up, and the music changes associated with the power-ups are pretty groovy. 3/5
May. 21, 2008
What a great game. Kind of hard at times but very cool.
May. 04, 2008
Similar to filler but better! 4/5.
Apr. 19, 2008
Pretty fun for a simple little game. I like how nearby blocks explode each other. If there were different color blocks that explode in different ways with levels, this game could be really fun. 2/5
Very unique concept. Impressive programming.
Pretty nice game. More tracks would have been cool. It can get very frustrating to spin out like 6 times in a row without being able to do much about it once it starts, but other than that the controls are smooth. 3/5
Apr. 18, 2008
Reminds me of Filler. 2/5.
Apr. 16, 2008
I promise you the levels are beatable and I spent tons of time QAing, fixing bugs and making sure the levels are beatable. That's cool if you're done playing, but hopefully these tips help you beat the game. Let me know if you have any suggestions for the game based on my explanation of how the levels work.
For the death level, the key is to start out by landing blocks on top of the floating blocks, and then waiting for him to throw his scythe and get him to throw it down through the floating blocks to get them out of the way. There is a bit of luck in how frequently he throws his scythe, but it should be every 3-5 blocks he throws. If a floating stack of blocks reaches the top of the hole, the whole stack will fall which is pretty much devastating to getting out alive as you're either trapped or squished by it. Therefore, keep the stacks short by spreading out which floaters you land blocks on and clear out the ones closest to the top first. Once you get the floaters cleared out, then start landing them on the floor to climb out as normal.
John, the walls come in every 3 blocks that land or every 2 when it is the 3rd and final wall. If you reach an upper wall, that one will be the one that keeps moving even if you fall back below that wall (that might be causing some confusion). To key to beating the wall levels is to make blocks fall in the middle mostly and use as few blocks as possible to climb up quickly since any blocks you land near the walls will be destroyed and therefore useless to you climbing out. You also want to avoid falling back down since as I mentioned the highest wall you've reached will be the one that moves in to trap/squish you.
jacksonas, that's some good feedback. I may speed up the later levels for people who start getting the hang of it.
John, the game is definitely challenging. However, with certain techniques the levels can be passed every time (I made sure of it). Therefore, it is seemingly luck-based each and every level can be mastered.
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