I dunno. I think this is a very typical flash game, and while its got a fun concept, everything feels spongey, without polish. It just feels like 80% complete, and seems like a few obvious changes would make it a complete experience.
I think the frustration with this game is that you want so badly to interact with it, but there's really nothing to do. I believe there is a single strategy that works, it's just hidden by giving the player choices. I think the concept of this game will inspire people, but I hope there are new levels of interactivity that can be created.
yes, lolzorz comment is on the money:
As it stands, when faced with an opponent that you know might switch, it’s riskier to intercept (if he doesn’t switch...etc
This game is not abysmal, contrary to most comments - its simply run-of-the-mill. Difficulty during a level changes dramatically for no reason, but there are specials to help with that. It wants to be a fast-paced shooter, just slower. 3/5
I think the exit detection box is too...wrong? sometimes you think you should have made the exit, but don't, and other times you think you're coming up short but still make it. the hit box or the graphic should be changed to make this clearer. otherwise, innovative if frustrating
I think the exit detection box is too...wrong? sometimes you think you should have made the exit, but don't, and other times you think you're coming up short but still make it. the hit box or the graphic should be changed to make this clearer. otherwise, innovative if frustrating
I think this would really benefit from having some sort of "succession" bonus...after you get like 4 power-up-points-bubble-things in a row, you get a 2x multiplier, etc...as it is now it rewards luck, but not skill
Nice. The tutorial would have better served me if it was in the game, rather than textbook style. Music needs to be muted after about a minute :) though fits the mood well. Not bad, looking forward to future efforts.