Well at least the gravity is legit... had a rocket stuck in permanent orbit around a planet, had to restart after 20 minutes of watching it orbit... rofl
Just beat the game, didnt lose a single level, did it on hard mode. All I did was stack the defensive shapes on the bottom of the screen drawing a horizontal line then stacked my highest damaging shapes behind them once I built up a good line of defensive shapes. Very easy
I found it was more about timing than balance, timing a block to fall at the right time and then sticking another shape to jam it in place at the last second. beat it in about 45 mins, so a minute and a half average per level I guess.
@ bigdog461 Wow, before you rate it down how bout you get a brain, you CAN turn off the sound AND the music... its on the right side when your in a level, idiot.
Fun game, much improved on the first one, only complaint is that some fo the bonus levels are impossible depending on the order you get the shapes, and it just becomes a task of losing and restarting over and over till you can actually do it
Lol @ the people defending the physics / game. Heres my thought on all of it, the game is based around the physics and if the physics arent correct then the game is completely broken, if a planet half the mass of another actually had more gravitational pull we would be so screwed. Anyways back on topic, the game NEEDS the physics to work, otherwise the game itself doesnt work. 4/5 for the creative idea though, just tweak the bloody physics so you can actually use your brain to figure out where to aim rather than guess.
Gotta say this game is boring and feels like a chore to play... managed to beat the first level and unlocked the bouncy ball, now I get to do all those horrible levels over again with a ball more difficult to handle, yay.