This game is a good little time killer, just spent 20 or so minutes messing around on it. I'd be very proud to have achieved something like this, I think some aspects are possibly slightly incomplete (implementation of high scores?) also the saving didn't quite work for me. Otherwise it was a solid game, some of the other comments are down right rude and personally I wouldn't take them to heart, I highly doubt they could produce anything of this standard. One think to look at for future updates might be slightly better handling of crashing into objects the just stop is quite noticeable perhaps add some form of knock back? Otherwise keep up the good work!
Great start for sure, I love the background effect its simple yet very effective. I also particularly like the shield style on the ship. I would like to see screen wrapping added and possibly quicker ship movement but other than that keep up the good work and I hope to see this game progress.
Thank you! There is a power up that speeds up the ship movement. Is that the sort of speed you are talking about? Also, what do you mean by screen wrapping? Do you mean allowing the player to wrap around? or perhaps the enemies? Thanks for your input!
I like the mouse movement it works well, good job with that. If you hover over the ship with your mouse it sort of mirrors itself and occasionally when I was playing W wouldn't work to move the ship. HUD's good though, how long did you spend on this one?
Spent most of Tuesday and Wednesday morning finishing it off. Didn't take long because it uses most of the same code from the Space Shooter, main difference is the mouse aim. And yeah it's best to aim the mouse cursor away from the ship itself and not right on it otherwise it causes the glitch you said. Wonder if there's a way to stop the rotation if the cursor is too close, probably.
Thank you! There is a power up that speeds up the ship movement. Is that the sort of speed you are talking about? Also, what do you mean by screen wrapping? Do you mean allowing the player to wrap around? or perhaps the enemies? Thanks for your input!