It looks like I spent almost 4 years on the game.
Scrap Metal Supplier Badge ( easy ~ 5 points )
You acquired this badge on Oct. 17, 2008.
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Unleashed Fury (and Zunder) Badge ( medium ~ 15 points )
You acquired this badge on Oct. 18, 2008.
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Feat Fanatic Badge ( impossible ~ 60 points )
You acquired this badge on Mar. 12, 2012.
Yessssssssssssssssss. Finally
Congratulations! You just won the Feat Fanatic Badge and 60 points!
Feat Fanatic (completed)
Badge earned
Badge Of The Day
18 feats achieved
Okay I bet many of you, like me, went straight for the golden cart instead of dumpster and are now wondering how the fxxx to kill the monkey considering you have 1k (approx) distance to take all his health out with.
Well: Go buy the dumpster and its upgrades to unlock the worm boss.
When you fight the worm boss, the damage you did to his health carries over after each turn (because you will die, a lot.)
once you defeat him, go back to monkey, and you will find that, whilst he starts with full health as normal, the damage you've done will also carry over as well!
As for the hard badge: Aim for this before trying to kill the monkey:
get a 5-9x combo happening and then just do handstand till you'll earn about 35K points (do the math in your head depending on your multiplier) and make sure you land upright when your glider is bust to get your 1.6x multiplier and your 50k.
those of you who only get to lvl 11 suck hard...
Use Rockets and Mortar... and battle out those last 10 levels praying that you only verse the wave with 4 tanks only twice...
Impossible badge number 12
Thunderous OPEC Guardian
Dude! You just completed the Thunderous OPEC Guardian achievement in Balloon Invasion and won the Thunderous OPEC Guardian badge and 60 points!
okay, i'm going to say this again:
well.. for all of you complaining about the physics. I'm an architect, and i can tell you the physics are pretty accurate. As a structure gets higher, its centre of gravity increases, so loads transferred to the top of the structure are amplified to the base. Thus, you dont use a "load bearing" structure for something over 7 storeys, you use a framed structural system, which is something you cant do in this game (as it is 2D)
in regards to the building swaying so much: you would be suprised as to how much a skyscraper moves, some have been recorded at 10m of deflection from the centrepoint (during earthquakes, and typhoons), yet they still dont collapse as they work of a framed structure.
Pretty much think of playing Jenga outside on a normal day, except the pieces are styra-foam (aka very light), and you have to stack them 2 dimensionally. how high do you think you could build it?
the other post is that is being repeated is WRONG.
well.. for all of you complaining about the physics. I'm an architect, and i can tell you they are pretty accurate (in concept that is)
As a structure gets higher, its centre of gravity increases, so loads transferred to the top of the structure are amplified to the base. Thus, you dont use a "load bearing" structure for something over 7 storeys, you use a framed structural system, which is something you cant do in this game (as it is 2D)
in regards to the building swaying so much: you would be suprised as to how much a skyscraper moves, some have been recorded at 10m of deflection from the centrepoint (during earthquakes, and typhoons), yet they still dont collapse as they work of a framed structure.
Pretty much thing of playing Jenga outside on a normal day with low wind, except the pieces are styra-foam, and you have to stack them 2 dimensionally. how high do you think you could build it?
i played a few levels in adventure mode. alot harder (still easy but take more time). was fun and i did 7 levels. but they just got boring and repetitive after a while.
gameinabottle make decent games, however, the length of their games are way too long, people dont want to invest dozens and dozens of hours into a pretty mediocre flash game.
especially when its so repetitive