i seem to have reached max magic boost and unit gain, as i didn't get any increase after 2e15 and 17.36 x, even though the legacy power was 20 times higher than the current amount of legacy points. there also seems not to be too much point in continuing after you get 1000 liches, unless your goal is to get all milestones, which i suspect is not possible atm. game is good, interesting concept, easy to get into and ubderstand, with a developer that cares about the game and its players a lot!!! hopefully this isn't the end of the road for this game, and new content with more things to do will follow eventually
i notice offline gain has been added, and my previous comment replied to from developer, this is wonderful. great job on adding offline gain and listening to your players!
Thanks! Stay tuned next month for a new Idle game that I'm currently building with my brother. And maybe a major update to this one with enough interest.
offline gain is very much needed for a game like this, currently the most efficient run lasts around 2-3 hours of semi-active gaming before you legacy. unless you implement offline gaming, it won't take long for people to drop this game in favor of other games. This game does however have a lot of potential
have you considered adding a function of fusing/combining items in order to get stronger items? and perhaps add a function to sell items for monstershards
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few questions, on later updates will there be more "evolutions" for the heroes? will there be more gold upgrades? are you planning on creating/implementing more skills?
only played for a few hours now, but i do have to agree with most of the commenters that hobbies take far too long to level up, money ain't an issue either. i really love the art in the game, story is pretty interesting and it's a pretty fresh take to combine dating sim with idle/clicker game.
hmmm from what i can tell, 99% of the time your boxer throws only jabs/straights, perhaps increase variation %? even make the game bigger, more fighters, more skills etc
lots of potential in this game, but it's still very unbalanced, lvls, exp, money, difficulty in farms and especially difficulty increase in raids, for now i'd give the game a 3.3/5, with the potential to grow into a 4,5/5 game
as of right now this game isn't worth playing, i do however see the potential in the game, and i am sure it'll be a fun game after it gets balanced, upgraded and gets more content. i'll probably check it out again at a later date.
Thanks! Stay tuned next month for a new Idle game that I'm currently building with my brother. And maybe a major update to this one with enough interest.