Just a quick thought, Zorak's stealth should work both ways. If he cannot be directly targeted by enemies, he should not be targeted by Helena's healing.
I'd like to see some preset formations, or at least an option to remember the formation used on a particular stage the next time you go back. Other than that, I'm enjoying the game.
Cheers.
Honestly don't mind the grind, but (especially with the microtransactions and timers)m this should have been a cloud save. The fact that if I wanted to do a couple tosses at home, then a few at work, and they are separate files is kinda dumb on a game this long.
Ehh, definitely some missed potential (especially on no leveling of movement), but not as bad as some are making out to be. Easy way to get the badge is to concentrate on finishing the levels to get better guns, then go back to earlier levels and collect all antidotes. Antidotes only count toward totals when a level is completed.
So for those wondering, for chance of being detected, a higher number is better, meaning that this is your chance not to be detected. That said, the number of survivors dying is kinda ridiculous based on the defense stats. At the very least I feel there should be a hospital upgrade to give you a chance to get lost survivors back.
Great game so far. Minor bug, I can't seem to buy the Magnet upgrade. Says a cost of 10 Insignia. I have 24, but when I hit the Buy button, nothing happens. Cheers!
Not bad in terms of gameplay. As noted, it would be nice if the design of the bird changed to reflect the upgrades more. I also found the ending disappointing. Even a short animation like the beginning would have been more rewarding that just a you did it! screen.
Great game and amazing detail. Two suggestions:
1. Make the Space button "Activate"
2. Change the Game mode so that the sniper achievement is based on an incorrect activation rather than a wrong click. Some of the parts are very small and it can be easy to click something you didn't mean to.
Lot of fun, can't wait for the sequel. Two thoughts:
- The ability to pick up civilians in this one really makes me feel like a jerk in the first one where you go roaring by as they scream for help
- One thing I miss is that the first one made me feel as though the army had everything under control until you blew through all their defense lines letting the zombies in after you, so your bid to escape destroys the world. This one just gives you the generic ZOMBIES R AWESOME AND UNSTOPPABLE excuse for the army getting over run :(
For Turn all bullets to coins, use the left mouse button when your energy is full. Just tap it and the bullets will convert. This only affects a small area around the ship, especially if you only have one module. If you have a ship magnet you may well miss the conversion. It also does not work well again the bullets that expand into big white spheres as the "bullet" at the center is too far away. Hope that helps.
*spoiler* I like it a lot. Little disappointed in the ending though if you choose JOIN, you lose the game. It would be nice to have at least an alternative ending text.
Hey, I am sorry for that!The magnet really costs 25 insignia.I will fix that in the next update.Thanks for playing!