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Game comments and reviews
Jun. 05, 2010
I really like the parallel world mechanic, very interesting. The pause system is really sweet too. I hope more games would let you pause the game when you click outside the game window.
May. 31, 2008
I finished the game and I didn't get the hard badge. Could someone help?
May. 29, 2008
I really like it. I've always been a fan of simple gameplay and this is no exception. The music is superb(Big piano fan) and the game was relaxing(No big bombs or homicidal clowns trying to kill you). The title is deceiving though. With a title like Music Catch, you'd think music would be incorporated more into the game than just background music. I expected something like Music Bounce but I still like the music a lot. More types of shapes would be nice too and a selection of songs would improve the game a lot if another will be made.
May. 28, 2008
@seeabove, could you rephrase that? It's kinda hard to understand. @infiniteoracle, if rest would heal you as well, then it'd be a little bit unbalanced. Look at Juju(correct me if I am wrong). He has a skill which heals himself. If rest were to heal him and give back his energy, he could use his healing skill to magnify the effect of rest that gives you health. This would also work with characters with lifesteal.
May. 27, 2008
Umm, is there anyway to turn off the music? I'd like to listen to my own music please.
May. 22, 2008
Sorry for the double post but I forgot this one important tidbit. A cancel unit/upgrade button would also be nice because you might mistakenly create the wrong unit or get the wrong upgrade.
Well, for a flash game RTS, it's pretty good. First time I've had fun with a flash RTS. 5/5. (I suggest an upgrade which hastens the build time of units because it really really takes way too long for units to build. That or different building structures to shorten the wait. Another thing would be a different race/species. It gets boring to play the same race AND fight the same race as well.)
May. 21, 2008
After a few matches I've come to the conclusion that this game is like Pokemon only with cards.
May. 20, 2008
Well, yes, if one moves closer and the other moves farther away all the time then that'd be probably a draw. I think these scenarios won't come up that often but when they do come up, it's going to be a battle of patience. Plus, you can also rest while the other player used up all their energy moving either closer or farther away which means that you'll end up getting more energy than the other and you'll probably be able to win because of that.
One thing I'd also like to note (Thought not as important and doesn't really need immediate attention) would be the fact that I can't see the item-card description of my opponent. It's because my browser's window (firefox) is too small so it restricts me from putting my pointer on the card picture to read the description below. Minor annoyance but it can help plan your attack while playing a game.
I'm not so sure if this has been talked about already but here goes. I think it'd be cool if there was a trading system implemented between players. Also, I don't know what kind of system could be made but, I didn't know what cards I was getting when I first started so I ended up getting cards that I really didn't like. I hope there's some way to reverse it.
May. 16, 2008
Umm sorry for the double comment but I'd like to clear up my first post. What I mean from the tips being separate from the tutorial is that the tips could be changed into advanced techniques. Or tips for certain instances.
What'd be nice would be an in-game tutorial. Not only tips. Like, when it's your first time playing, the game guides you on the basics. I really don't enjoy reading the guides that much and if you could implement something like that, that'd be cool. (ex: Warcraft's in-game tutorials are good for newbies while they can look at the tips later on)
May. 14, 2008
Hmmm, after the whole "draw your own ship" wears of after a while. Still, it's a fun game and it's always amusing to see your own customized ship (*coughparts of the human body*cough) destroying evil doodles. 4/5
May. 04, 2008
The music is superb. The visuals really relate to the game very well. And it's quite a mind bender. Anyways, again props to the music. I'd play this game just to listen to it...well maybe only once in a while but still. The piano is just beautiful. 4/5 for this game.
May. 02, 2008
Well, the gameplay isn't really original but the setting and theme is. Add to that the simplicity and it makes the game even sweeter. The audio is kinda annoying though. Still, it gets a 5 from me. ;) (Reminds me alot of Katamari Damacy too, good or bad, depending on you) :P
May. 01, 2008
Pretty cool point n click. Don't know why but I get reminded of Myst because of this.
Apr. 29, 2008
Starting this game, I thought, "Oh, pirates. Cool." The pirate thing wore of quickly. Good concept but the execution could have been better. Plus, There's no audio which is strange. Still, I had a fairly good time playing. :D 3/5
Cute point and click.
Apr. 28, 2008
Really really creative game. Very nice and interesting. ;)
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