You ruined the entire game with how unbearably random those explosions are. First loss was because a tank coming out didn't fire on the 3 guys heading towards me, and they captured, second was a RETARDEDLY unfair bomb being dropped directly on a group of my units and i lost because of moral, despite having ~3x as many kills as them, and none of them being out.
Beat The End a good 2/3 down his path (1/3 before my base), with only a 7k mana pool. Just use angels every time you get one, other than that all i really did was 111111111111111 the entire fight >.<
Was this a test to see how stupid of a game you could make and still get badges? Kicks go through sheilds, bowmen can shoot you off screen, so unless you're taking 3 steps at a time and blocking, you stupidly take damage, an enemy can bring you from full health to dead with stupid combos while you can't do anything, kicking is retarded in the first place and if your next hit after a kick doesn't kill them you just get hit anyway obliterating the point. God awful, i could keep going....
Why the crap did you make the heavy line so HORRIBLE. Honestly, i spent a good 20 minutes trying to get out of Heavy 2, and when i hit heavy 3 and found out what i was in for i just refreshed the page.
To joflow3k, rofl, how is that a glitch? Just because you can't level up one guy to level 7 and then hit for a lot while you lose because everyone else is level 1, doesn't make it a glitch.
Game got easier once you figured it out. Trick is to be very offensive, i found myself often losing when i tried to start by expanding over to the gray ones. Going offensive and STARTING by attacking his green ones lead to winning first try for the last three levels.
I gotta say, the 'stability' addition is one of the worst parts of the game, and just leads me to wanting to close the game.
Which i'm going to do right now.