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Coloruid 2

Play Coloruid 2

Apr. 23, 2017

Rating: 2

This game is literally unplayable for me; it's physically painful to look at. Within seconds I could feel a headache coming on...absolute hell on my eyes, I can't take it at all. Those tiny buzzing lines...I couldn't get past level four.

Crush Crush

Play Crush Crush

Mar. 22, 2016

Rating: 7

After the latest update I finally feel comfortable rating this game. IMMENSELY more playable now. It was a pretty rough start but I'm glad I stuck around while you ironed out the kinks. Can't wait to see more girls! I do however wish there was more to do once you get farther along; at this point my only option is to leave the game alone for a week or two while I get the higher level hobbies, and that comes with a risk of forgetting about it. I'd like an incentive to check in every day; maybe a daily bonus or activity? It might be cool to have different upgrades that prioritize or optimize hobbies or something. Maybe another clicker component that goes toward stats instead of individual girls? idk, just thinking out loud. Keep up the good work.

The mother of the bird men

Play The mother of the bird men

Mar. 17, 2016

Rating: 6

I have no idea what the hell I just played, but it was fantastic. Incredible music and the art, while offbeat at first, was very rich and detailed. The clutter and colors did give me a bit of a headache, and I wouldn't recommend this game to everyone; there wasn't really a conventional logic to follow, it was very much clicking random objects at first, but everything fit together in a fairly clear way once you got things rolling. And nothing was too hard to find, which is usually a big problem with point and click. Overall, a great experience. You really nailed the atmosphere with the music (GOD, THE MUSIC! I'd buy a soundtrack.) and even if it was utterly baffling it was still really fun.

Night Lights

Play Night Lights

Jun. 27, 2013

Rating: 5

This is a really fun little game. I wish it was longer! I agree that having the ability to pull blocks would save a lot of frustration, but I strongly disagree about having an identifying trait on the spikes and blocks that disappear. That would totally defeat the purpose! Yes, a few levels require a bit of careful experimentation. But it's not overwhelming or detrimental to the game, and when you figure out the solution it's immensely satisfying. Having the disappearing objects be obviously marked would make the game way, way too easy and would kill a lot of the challenge and enjoyment, at least for me.

Lost Fluid

Play Lost Fluid

May. 09, 2013

Rating: 0

This game was good...and then it was OVER! It took me less than five minutes to play the whole thing. I can only give it as high as a 4 because of that. Please, please make a longer version or a sequel- this one ended just when I was starting to have fun.

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